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What would you do - xp award
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3762629" data-attributes="member: 32740"><p>Then for the record it doesn't matter. In the long run the difference in xp should be insignificant as there should be times when the two "scouts" are absent and the remainder of the party must handle challenges of their own.</p><p></p><p>Award the scouts the extra XP and let it ride. It would only be a problem if it becomes a consistent pattern of activity and the same PC routinely is left behind to contribute nothing.</p><p></p><p>Edit: interesting to read the responses to this one. I believe that the XP system, while it reinforces homogeneity among PC XP totals, is not intended to MANDATE it. In other words, the XP system helps keep PC XP such that they remain close in levels over time. But it isn't supposed to just award the SAME xp to to everyone, every time as if someone is getting cheated if they don't. If consistently identical rewards were desired in the present system then there would be no bother with calculations of XP totals at all. Which is also why there are VARIANT methods of awarding xp - for those who disagree with the methodology of the XP raw.</p><p></p><p>AS WRITTEN, the players should get differing XP rewards and there's NOTHING desperately wrong with handling it just that way. XP is awarded for PARTICIPATION in overcoming challenges, even if roleplaying considerations keep them away from participating.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3762629, member: 32740"] Then for the record it doesn't matter. In the long run the difference in xp should be insignificant as there should be times when the two "scouts" are absent and the remainder of the party must handle challenges of their own. Award the scouts the extra XP and let it ride. It would only be a problem if it becomes a consistent pattern of activity and the same PC routinely is left behind to contribute nothing. Edit: interesting to read the responses to this one. I believe that the XP system, while it reinforces homogeneity among PC XP totals, is not intended to MANDATE it. In other words, the XP system helps keep PC XP such that they remain close in levels over time. But it isn't supposed to just award the SAME xp to to everyone, every time as if someone is getting cheated if they don't. If consistently identical rewards were desired in the present system then there would be no bother with calculations of XP totals at all. Which is also why there are VARIANT methods of awarding xp - for those who disagree with the methodology of the XP raw. AS WRITTEN, the players should get differing XP rewards and there's NOTHING desperately wrong with handling it just that way. XP is awarded for PARTICIPATION in overcoming challenges, even if roleplaying considerations keep them away from participating. [/QUOTE]
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