Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What would you do - xp award
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anguish" data-source="post: 3763329" data-attributes="member: 27032"><p>As an illustration, think about basically any trap. You think that maybe there's a trap in a room, so everyone gets clear, except the rogue, who searches. He finds a trap, having succeeded at the first challenge to him; he could have set it off accidentally with a flubbed Search. Now he takes the second challenge and tries to Disable Device.</p><p></p><p>The risk is the rogue's only. So does he get solo XP for the CR of the trap?</p><p></p><p>The answer is obvious: no. If we played this way, trap-heavy adventures would result in rogues either a} dead or b} higher-level than anyone else for all their solo work.</p><p></p><p>Sometimes it's the fighter's turn to bear the weight of the overall mission. Sometimes it's the cleric, turning the undead so everyone else can survive. Sometimes it's the arcanist, blasting the hell out of a horde of orcs that would otherwise swamp the party. Everyone has a part, and just because one particular portion of the adventure calls for someone to not participate directly doesn't mean they should be penalized.</p><p></p><p>You don't subdivide a multi-opponent encounter and award XP by CR for what a given character dealt with. "Well, the barbarian was the only one who touched the hobgoblin, but the cleric and the rogue both took out the goblin spellcaster, while the wizard buffed himself. Okay, barb gets big XP, cleric and rogue get half of less, and the wizard didn't get around to helping out, so... nothing for you, buddy."</p><p></p><p>As for the few people who are saying the fundamental of the encounter was "bad", they're off as well. Variety is the spice of life, and sometimes there SHOULD be encounters where a given subset of the party shine. Even to the point of excluding others. The paladin doesn't take the CN tiefling rogue that she herself has serious reservations about in to negotiate with the clergy. The druid shapeshifts to fly and scout ahead, braving dragons and other airborne predators all alone. That's the way it goes, and that's the way it should go. Limiting yourself to "inclusive" encounters only needlessly reduces the richness of the gaming experience.</p></blockquote><p></p>
[QUOTE="Anguish, post: 3763329, member: 27032"] As an illustration, think about basically any trap. You think that maybe there's a trap in a room, so everyone gets clear, except the rogue, who searches. He finds a trap, having succeeded at the first challenge to him; he could have set it off accidentally with a flubbed Search. Now he takes the second challenge and tries to Disable Device. The risk is the rogue's only. So does he get solo XP for the CR of the trap? The answer is obvious: no. If we played this way, trap-heavy adventures would result in rogues either a} dead or b} higher-level than anyone else for all their solo work. Sometimes it's the fighter's turn to bear the weight of the overall mission. Sometimes it's the cleric, turning the undead so everyone else can survive. Sometimes it's the arcanist, blasting the hell out of a horde of orcs that would otherwise swamp the party. Everyone has a part, and just because one particular portion of the adventure calls for someone to not participate directly doesn't mean they should be penalized. You don't subdivide a multi-opponent encounter and award XP by CR for what a given character dealt with. "Well, the barbarian was the only one who touched the hobgoblin, but the cleric and the rogue both took out the goblin spellcaster, while the wizard buffed himself. Okay, barb gets big XP, cleric and rogue get half of less, and the wizard didn't get around to helping out, so... nothing for you, buddy." As for the few people who are saying the fundamental of the encounter was "bad", they're off as well. Variety is the spice of life, and sometimes there SHOULD be encounters where a given subset of the party shine. Even to the point of excluding others. The paladin doesn't take the CN tiefling rogue that she herself has serious reservations about in to negotiate with the clergy. The druid shapeshifts to fly and scout ahead, braving dragons and other airborne predators all alone. That's the way it goes, and that's the way it should go. Limiting yourself to "inclusive" encounters only needlessly reduces the richness of the gaming experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you do - xp award
Top