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<blockquote data-quote="William Ronald" data-source="post: 2648177" data-attributes="member: 426"><p>There is much good advice on this thread. However, I will add some of my observations.</p><p></p><p>We should remember that nine-year olds can be very egocentric. (This is not an insult. Rather, educators have noticed that young children often are concerned with their own needs and desires. Also, the rate of physical, intellectual, and social development among children can very widely -- just look at the kids in any middle school class.) So, they often want to send things off in the direction that they want. So, side adventures for younger members of a larger group can be one way to handle this. (Okay, this may be a bit hard to do for Midnight -- especially with the serious tone. One way to handle this came to me while reading the thread. Hunt: The Rise of Evil has some threats that emerge in dreams. Indeed, the inhabitant of Gothos think that some of the threats that appear in their world come from people dreaming on Earth. So, possibly some of the side adventures might happen in a dream state --- and the dreams could have some relevance to the larger game.) Another alternative might be to run another game -- SWD20 sounds like a good choice here -- where the young kid can be like Anakin Skywalker in The Phantom Menace.</p><p></p><p>I have gamed with young kids before, and I think that they can add a lot of imagination and fun to the table. So, keep tring what works. Also I understand there is a good introductory RPG called Those Meddling Kids which is sort of like the Scooby Doo cartoons in feel.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2648177, member: 426"] There is much good advice on this thread. However, I will add some of my observations. We should remember that nine-year olds can be very egocentric. (This is not an insult. Rather, educators have noticed that young children often are concerned with their own needs and desires. Also, the rate of physical, intellectual, and social development among children can very widely -- just look at the kids in any middle school class.) So, they often want to send things off in the direction that they want. So, side adventures for younger members of a larger group can be one way to handle this. (Okay, this may be a bit hard to do for Midnight -- especially with the serious tone. One way to handle this came to me while reading the thread. Hunt: The Rise of Evil has some threats that emerge in dreams. Indeed, the inhabitant of Gothos think that some of the threats that appear in their world come from people dreaming on Earth. So, possibly some of the side adventures might happen in a dream state --- and the dreams could have some relevance to the larger game.) Another alternative might be to run another game -- SWD20 sounds like a good choice here -- where the young kid can be like Anakin Skywalker in The Phantom Menace. I have gamed with young kids before, and I think that they can add a lot of imagination and fun to the table. So, keep tring what works. Also I understand there is a good introductory RPG called Those Meddling Kids which is sort of like the Scooby Doo cartoons in feel. [/QUOTE]
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