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<blockquote data-quote="jbear" data-source="post: 4999236" data-attributes="member: 75065"><p>Maybe the wizard unaware that the PCs are pottering aroun his ex-lair sends some nasty henchmen to pick up some of the gear he didn't have time to take with him. </p><p> </p><p>He continues his plans with the king, that line of the plot advances. </p><p> </p><p>Meanwhile, they PC's have a chance to explore, find clues, and perhaps the missing something that the wizard left in his rush, something quite important to his plans.</p><p>The henchmen arrive at some inopportune time, maybe during a skirmish with some minor creatures of the castle, complicating the encounter nastily. Have the hench leader communicate who they are, his surprise to find them back there, and his intentions to finish his master's work for him because he has many more important things to worry about. That should give them enough clues to maybe attempt to keep one or more of them alive and interrogate them to get the information. This would lead into a skill challenge. Success confirms that the wizards lacks something there at the castle and his whereabouts. Failure, they get knowledge of his whereabouts, but no mention of the object (you could leave other clues elsewhere for them to figure this out if you wanted). maybe they give them some misinformation that will make their future encounters more risky. </p><p> </p><p>Meanwhile, as the wizard unravels his plans unhindered, when the PC's head back in the right direction, the once peaceful world they had explored has radically changed for the worse. Perhaps the kings head dangles from the city gates, and even entering the city full of the Princes spies is now a dangerous decision indeed, especially if they attract attention towards themselves.</p></blockquote><p></p>
[QUOTE="jbear, post: 4999236, member: 75065"] Maybe the wizard unaware that the PCs are pottering aroun his ex-lair sends some nasty henchmen to pick up some of the gear he didn't have time to take with him. He continues his plans with the king, that line of the plot advances. Meanwhile, they PC's have a chance to explore, find clues, and perhaps the missing something that the wizard left in his rush, something quite important to his plans. The henchmen arrive at some inopportune time, maybe during a skirmish with some minor creatures of the castle, complicating the encounter nastily. Have the hench leader communicate who they are, his surprise to find them back there, and his intentions to finish his master's work for him because he has many more important things to worry about. That should give them enough clues to maybe attempt to keep one or more of them alive and interrogate them to get the information. This would lead into a skill challenge. Success confirms that the wizards lacks something there at the castle and his whereabouts. Failure, they get knowledge of his whereabouts, but no mention of the object (you could leave other clues elsewhere for them to figure this out if you wanted). maybe they give them some misinformation that will make their future encounters more risky. Meanwhile, as the wizard unravels his plans unhindered, when the PC's head back in the right direction, the once peaceful world they had explored has radically changed for the worse. Perhaps the kings head dangles from the city gates, and even entering the city full of the Princes spies is now a dangerous decision indeed, especially if they attract attention towards themselves. [/QUOTE]
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