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<blockquote data-quote="burtman007" data-source="post: 425231" data-attributes="member: 8285"><p>At our last gaming session, there was a quite uncomfortable moment. It erupted over a die roll, of all things!</p><p></p><p>The DM asked a newbie player to roll 1d3 damage for fists. The player said "I don't seem to have one of those die..." The other players told him to roll a d6 (after quite a few laughs from his comment) and get the results from there. Player rolls and 5 pops here. Now it gets interesting.</p><p></p><p>The players at the table lean over and say "3 damage". DM leans over and says, "Nope, that's 2". An argument begins about how that can be 3. The players are attempting to describe how a 1 and 2 on a d6 equate to a 1 on a d3, 3 and 4 are 2, and 5 and 6 are three. The DM was very adamant on the idea that a d3 is just a d6 halved. His argument was that the rules state (and he's right on this point) that any number that is divided and has remainders is rounded down. His logic dictated that a 5 is 5 / 2 = 2.5. Round down to 2. </p><p></p><p>This was a very tense moment for some of us "quieter" players. We knew that the DM was wrong, but it's his world. He leads us into encounters and role plays his heart out. He is quite knowledgable when it comes to rules, but this one seemed to elude him. How do we tell him that he's wrong in his own world? At what point should rules be standard across the board (no matter who DMs)? Should some things never be up for negotiation?</p><p></p><p>In the end, the DM allowed the 3. He finally saw based on logic / math / probability, that a 5 on a d6 is really a 3 on a d3, but it was not an easy road, nor a comfortable one. In the end, he changed his mind when he saw that a roll of 1 using his rules would equate to zero damage.</p><p></p><p>What do you do when the "universal rules" conflict with your DM?</p></blockquote><p></p>
[QUOTE="burtman007, post: 425231, member: 8285"] At our last gaming session, there was a quite uncomfortable moment. It erupted over a die roll, of all things! The DM asked a newbie player to roll 1d3 damage for fists. The player said "I don't seem to have one of those die..." The other players told him to roll a d6 (after quite a few laughs from his comment) and get the results from there. Player rolls and 5 pops here. Now it gets interesting. The players at the table lean over and say "3 damage". DM leans over and says, "Nope, that's 2". An argument begins about how that can be 3. The players are attempting to describe how a 1 and 2 on a d6 equate to a 1 on a d3, 3 and 4 are 2, and 5 and 6 are three. The DM was very adamant on the idea that a d3 is just a d6 halved. His argument was that the rules state (and he's right on this point) that any number that is divided and has remainders is rounded down. His logic dictated that a 5 is 5 / 2 = 2.5. Round down to 2. This was a very tense moment for some of us "quieter" players. We knew that the DM was wrong, but it's his world. He leads us into encounters and role plays his heart out. He is quite knowledgable when it comes to rules, but this one seemed to elude him. How do we tell him that he's wrong in his own world? At what point should rules be standard across the board (no matter who DMs)? Should some things never be up for negotiation? In the end, the DM allowed the 3. He finally saw based on logic / math / probability, that a 5 on a d6 is really a 3 on a d3, but it was not an easy road, nor a comfortable one. In the end, he changed his mind when he saw that a roll of 1 using his rules would equate to zero damage. What do you do when the "universal rules" conflict with your DM? [/QUOTE]
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