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<blockquote data-quote="innerdude" data-source="post: 5736731" data-attributes="member: 85870"><p>Funny, we had something very similar happen in a GURPS campaign earlier this year. </p><p></p><p>It wasn't quite to that level, but there was definitely some out-of-character (i.e., real life) issues with one of the players that was generally rubbing the group the wrong way. I'd handle that accordingly. </p><p></p><p>Our solution was to basically end the GURPS campaign, since it wasn't in a particularly interesting period anyway, and start a new Pathfinder campaign, basically telling the player, "Well, we're starting up a new campaign, and we've already got our group for this one. Sorry." </p><p></p><p>It was probably a little passive-aggressive on our group's part, but we'd had numerous conversations with this player before about learning to relax, actually "playing the game" (he spent 90%+ of his time with his head buried in books, looking for "uber" spells to use with his GURPS wizard), and about generally not being an immature doofus. To us, it seemed like a good way to simply "reboot" without totally bagging on him. Your mileage may considerably vary, of course. If you're right in the middle of an AP, you may have to approach it as a simple, "Look, our group dynamic just isn't meshing well with your playstyle," and have a real, down-to-earth chat with him about what's not working. </p><p></p><p>His reaction to the request will say as much or more about him as a person that what is actually said.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5736731, member: 85870"] Funny, we had something very similar happen in a GURPS campaign earlier this year. It wasn't quite to that level, but there was definitely some out-of-character (i.e., real life) issues with one of the players that was generally rubbing the group the wrong way. I'd handle that accordingly. Our solution was to basically end the GURPS campaign, since it wasn't in a particularly interesting period anyway, and start a new Pathfinder campaign, basically telling the player, "Well, we're starting up a new campaign, and we've already got our group for this one. Sorry." It was probably a little passive-aggressive on our group's part, but we'd had numerous conversations with this player before about learning to relax, actually "playing the game" (he spent 90%+ of his time with his head buried in books, looking for "uber" spells to use with his GURPS wizard), and about generally not being an immature doofus. To us, it seemed like a good way to simply "reboot" without totally bagging on him. Your mileage may considerably vary, of course. If you're right in the middle of an AP, you may have to approach it as a simple, "Look, our group dynamic just isn't meshing well with your playstyle," and have a real, down-to-earth chat with him about what's not working. His reaction to the request will say as much or more about him as a person that what is actually said. [/QUOTE]
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