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What would you give a ninja class?
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<blockquote data-quote="howandwhy99" data-source="post: 5645492" data-attributes="member: 3192"><p>Assassins. Check out the AD&D class. It includes most things specific to ninjas. <<a href="http://en.wikipedia.org/wiki/Ninja" target="_blank">link</a>></p><p></p><p>Ninjas are really setting specific assassins to feudal Japan. Because of that the equipment lists are going to be different, especially weapon and armor proficiencies. The more supernatural feats and historical disciplines from that link can be added too. It makes the class slightly monkish, but you could treat Ninja as an assassin prestige class a la Bard. I think I'd go that way to add the supernatural stuff later.</p><p></p><p>Look at the similarities: Assassins belong to a guild, their primary function is killing, they gain poison use (unlike any other class), cannot be Lawful, fight as thieves rather than military-trained warriors, can be hired for and can make assassination attacks, are masters of disguise to the point where they can even gain alternate alignment languages, their secondary function is spying (which can include sabotage), their tertiary function is thieving and so receive thief abilities except backstabbing. (That last I might change for a home version, but perhaps the backstabbing ability is lower like the thief abilities are). Finally, followers are rarer and take longer to gain. (Historically most ninjas were born into the profession, so losing a follower could mean they were your sibling or a guildmember ally's).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5645492, member: 3192"] Assassins. Check out the AD&D class. It includes most things specific to ninjas. <[URL="http://en.wikipedia.org/wiki/Ninja"]link[/URL]> Ninjas are really setting specific assassins to feudal Japan. Because of that the equipment lists are going to be different, especially weapon and armor proficiencies. The more supernatural feats and historical disciplines from that link can be added too. It makes the class slightly monkish, but you could treat Ninja as an assassin prestige class a la Bard. I think I'd go that way to add the supernatural stuff later. Look at the similarities: Assassins belong to a guild, their primary function is killing, they gain poison use (unlike any other class), cannot be Lawful, fight as thieves rather than military-trained warriors, can be hired for and can make assassination attacks, are masters of disguise to the point where they can even gain alternate alignment languages, their secondary function is spying (which can include sabotage), their tertiary function is thieving and so receive thief abilities except backstabbing. (That last I might change for a home version, but perhaps the backstabbing ability is lower like the thief abilities are). Finally, followers are rarer and take longer to gain. (Historically most ninjas were born into the profession, so losing a follower could mean they were your sibling or a guildmember ally's). [/QUOTE]
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