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What would you give a ninja class?
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<blockquote data-quote="Jack7" data-source="post: 5646080" data-attributes="member: 54707"><p>Nothing. He'd have to try and take it, like everybody else.</p><p></p><p>I think that like others have mentioned - exceptional disguise ability. Coupled with that would be <strong><em>covert interrogation</em></strong>. A ninja disguises himself as someone else and while engaged in conversation has the ability to question the target about apparently innocuous matters while still drawing out and gathering important information and Intel without the target being aware of what they are saying.</p><p></p><p>I'd also make them extremely good at escape and evasion (far better even than thieves), at non-lethal weapons (in addition to their lethal weapons), at abduction, improvisation and use-of-environment. (That is to say they can always make improvisational use of things in the environment others usually overlook.) </p><p></p><p>I'd make them literate and excellent at codes and cyphers, at sign language and hand signals, and superb observers and good at deduction. I'd make them good survivalists, excellent at distraction, misdirection and ambush. They'd also be very good at tracking and pursuit, and excellent in combat against larger opponents, because they train at Judo and Jiu-Jitsu. They'd be good with animals and farm implements, from which they derived many of their weapons. And they'd be good at basic mechanical and chemical invention, and tool making/tool-use.</p><p></p><p>In many ways I think of the Ninja as the Anti-Ranger (at least the anti-Ranger of the earlier versions of the Ranger). They'd be able to do many of the things a Ranger could do, but applied to different ends and in different ways.</p><p></p><p>Personally I'd make them more reliant upon pre-designed props, stage-craft illusion, and ingenious and flexible and unique technology than magic. But it depends on your setting and what you're shooting for.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5646080, member: 54707"] Nothing. He'd have to try and take it, like everybody else. I think that like others have mentioned - exceptional disguise ability. Coupled with that would be [B][I]covert interrogation[/I][/B]. A ninja disguises himself as someone else and while engaged in conversation has the ability to question the target about apparently innocuous matters while still drawing out and gathering important information and Intel without the target being aware of what they are saying. I'd also make them extremely good at escape and evasion (far better even than thieves), at non-lethal weapons (in addition to their lethal weapons), at abduction, improvisation and use-of-environment. (That is to say they can always make improvisational use of things in the environment others usually overlook.) I'd make them literate and excellent at codes and cyphers, at sign language and hand signals, and superb observers and good at deduction. I'd make them good survivalists, excellent at distraction, misdirection and ambush. They'd also be very good at tracking and pursuit, and excellent in combat against larger opponents, because they train at Judo and Jiu-Jitsu. They'd be good with animals and farm implements, from which they derived many of their weapons. And they'd be good at basic mechanical and chemical invention, and tool making/tool-use. In many ways I think of the Ninja as the Anti-Ranger (at least the anti-Ranger of the earlier versions of the Ranger). They'd be able to do many of the things a Ranger could do, but applied to different ends and in different ways. Personally I'd make them more reliant upon pre-designed props, stage-craft illusion, and ingenious and flexible and unique technology than magic. But it depends on your setting and what you're shooting for. [/QUOTE]
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