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<blockquote data-quote="Samothdm" data-source="post: 2143550" data-attributes="member: 5473"><p>I had a similar situation happen in my first or second session (<em>edit: of my current 3.x campaign</em>). Same age-range (roughly) as your players, but most were newbies. </p><p></p><p>After a battle in which the NG sorcerer used <em>sleep</em> on some guards, the CN rogue character walked through the guards and used the coup-de-grace action to slit their throats. The LG Paladin, CG Rogue, CG Bard, and NG Rogue (yeah, we had a lot of rogues) all just looked on and didn't say anything. </p><p></p><p>I basically just started talking out-of-game and questioned the CN Rogue player on why he did that, and also tried to explain to the good-aligned newbies that if they were to witness that, they might not really be comfortable with it. It took some prompting, but finally the Paladin and the sorcerer started tying the guards up rather than killing them. </p><p></p><p>A few sessions later, a similar situation happened, and the CN Rogue did it again (slit the throats of the magically asleep guards). I pulled the player aside later and talked to him about it. Despite the chaotic nature of the character, I wasn't sure why he was doing this and he didn't really seem to have a good reason, so I told him that if this pattern continued I was going to change his alignment to evil. Killing helpless individuals for no purpose might seem to just be chaotic, but I felt it was also evil. He disagreed but was cool about it and later just changed characters since he couldn't play that one the way he felt he wanted to without changing alignment to chaotic evil. </p><p></p><p>In general (and this is "life advice", not just "how to deal with a gaming problem advice"), I find it's usually better to talk to the person face-to-face rather than put stuff in writing. While you can craft your thoughts better in a letter or e-mail, it can be taken as being too passive on the part of the person receiving the e-mail, and no matter how the situation resolves itself later, there is always still a document with your angry thoughts floating around. That's not a good thing. Take a breath or two, maybe wait a day or two until you aren't so angry, and then talk to the person directly and explain why the situation bothered you. Chances are they'll be much more receptive to your point of view than if they just receive an angrily written e-mail in their inbox.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 2143550, member: 5473"] I had a similar situation happen in my first or second session ([i]edit: of my current 3.x campaign[/i]). Same age-range (roughly) as your players, but most were newbies. After a battle in which the NG sorcerer used [i]sleep[/i] on some guards, the CN rogue character walked through the guards and used the coup-de-grace action to slit their throats. The LG Paladin, CG Rogue, CG Bard, and NG Rogue (yeah, we had a lot of rogues) all just looked on and didn't say anything. I basically just started talking out-of-game and questioned the CN Rogue player on why he did that, and also tried to explain to the good-aligned newbies that if they were to witness that, they might not really be comfortable with it. It took some prompting, but finally the Paladin and the sorcerer started tying the guards up rather than killing them. A few sessions later, a similar situation happened, and the CN Rogue did it again (slit the throats of the magically asleep guards). I pulled the player aside later and talked to him about it. Despite the chaotic nature of the character, I wasn't sure why he was doing this and he didn't really seem to have a good reason, so I told him that if this pattern continued I was going to change his alignment to evil. Killing helpless individuals for no purpose might seem to just be chaotic, but I felt it was also evil. He disagreed but was cool about it and later just changed characters since he couldn't play that one the way he felt he wanted to without changing alignment to chaotic evil. In general (and this is "life advice", not just "how to deal with a gaming problem advice"), I find it's usually better to talk to the person face-to-face rather than put stuff in writing. While you can craft your thoughts better in a letter or e-mail, it can be taken as being too passive on the part of the person receiving the e-mail, and no matter how the situation resolves itself later, there is always still a document with your angry thoughts floating around. That's not a good thing. Take a breath or two, maybe wait a day or two until you aren't so angry, and then talk to the person directly and explain why the situation bothered you. Chances are they'll be much more receptive to your point of view than if they just receive an angrily written e-mail in their inbox. [/QUOTE]
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