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What would you have done?
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<blockquote data-quote="John Morrow" data-source="post: 2143837" data-attributes="member: 27012"><p>Please note that the word is "compunction", not prohibition. As written, Neutral characters can kill innocent people if it's necessary or perhaps even expedient. They only need to show "compunctions" against it. And remember, that's "innocents". The definition does not say that they have to show any compunctions against killing those who are not innocent, does it?</p><p></p><p></p><p></p><p>Were they Evil or not? What does it mean if they are Evil? Were these NPCs "innocent" in the sense that they were harmless and free of wrongdoing? Should they simply have been let go? What kind of punishment would they have faced?</p><p></p><p></p><p></p><p>That still doesn't change whether they were "innocent" or not. Did the players know that they were expected to do this? What were the authorities going to do about it?</p><p></p><p></p><p></p><p>If they were killing without qualms, they would have killed the first NPC simply as an example and would have slain the last one, even after he talked. I think that a big part of the problem here may be whether the players felt that their actions were necessary or not. You clearly didn't. If they didn't, then you have a point. If they did, then I don't think that you do.</p><p></p><p></p><p></p><p>Did he kill all of the NPCs without giving them an out? Did he kill all of the NPCs? Was he particularly cruel? Did he get pleasure out of killing them? Does he go out of his way to kill? Remember that Neutral isn't Good. It's Neutral. In one sense, it straddles the line between Good and Evil. In this case, he may have leaned toward the Evil side but did he really cross over the line? I think you need to figure that out and let the players know.</p><p></p><p></p><p></p><p>Are the NPCs he killed Evil by alignment? What does that mean to you? What does that mean to the player?</p><p></p><p></p><p></p><p>I do that as well, too. But I spent a considerable amount of time before I started my campaign explaining the parameters of the alignments to my players and built a cosmology to support it that's simply not our cosmology, thus avoiding the whole Geneva Convention problem. What happens to characters when they are killed in your game? What are the civilized rules of warfare?</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2143837, member: 27012"] Please note that the word is "compunction", not prohibition. As written, Neutral characters can kill innocent people if it's necessary or perhaps even expedient. They only need to show "compunctions" against it. And remember, that's "innocents". The definition does not say that they have to show any compunctions against killing those who are not innocent, does it? Were they Evil or not? What does it mean if they are Evil? Were these NPCs "innocent" in the sense that they were harmless and free of wrongdoing? Should they simply have been let go? What kind of punishment would they have faced? That still doesn't change whether they were "innocent" or not. Did the players know that they were expected to do this? What were the authorities going to do about it? If they were killing without qualms, they would have killed the first NPC simply as an example and would have slain the last one, even after he talked. I think that a big part of the problem here may be whether the players felt that their actions were necessary or not. You clearly didn't. If they didn't, then you have a point. If they did, then I don't think that you do. Did he kill all of the NPCs without giving them an out? Did he kill all of the NPCs? Was he particularly cruel? Did he get pleasure out of killing them? Does he go out of his way to kill? Remember that Neutral isn't Good. It's Neutral. In one sense, it straddles the line between Good and Evil. In this case, he may have leaned toward the Evil side but did he really cross over the line? I think you need to figure that out and let the players know. Are the NPCs he killed Evil by alignment? What does that mean to you? What does that mean to the player? I do that as well, too. But I spent a considerable amount of time before I started my campaign explaining the parameters of the alignments to my players and built a cosmology to support it that's simply not our cosmology, thus avoiding the whole Geneva Convention problem. What happens to characters when they are killed in your game? What are the civilized rules of warfare? [/QUOTE]
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