Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What would you have done?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lhorgrim" data-source="post: 2144145" data-attributes="member: 12222"><p>I was a player in an old (1990) 2E campaign that had a few similar moral question situations. Our party handled it nearly the opposite of the way yours did. We were all good aligned, and we needed information from the two prisoners we had taken. We questioned them in a quid pro quo fashion. You give us the info, and we ensure your safety and fair trial. The DM ruled that the prisoners were not particularly frightened by this line of questioning, and reasoned that if we weren't going to threaten them then we were probably going to take them in alive whether they answered our questions or not.</p><p></p><p>We took them back to the nearest friendly town, and turned them over to the authorities. The DM ruled that the authorities got the information we needed from the prisoners ( perhaps using the "comfy pillow" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) He never told us how they got the info, and we were tired enough of the sidetrack that we did not ask.</p><p></p><p>We then resumed our mission, only three in-game days after taking our prisoners. :\ </p><p></p><p>To this day, I don't know what our DM expected us to do in that situation. But, I do know that our enemies all fought to the death for the rest of the adventure and we were unable to capture any more prisoners.</p><p></p><p>I think it is important for the campaign, for the players to know what you(the DM) think is the "right" way to handle the prisoner situation. It is easy to send mixed messages if bad things happen no matter what the PCs do. If they kill them they get an XP penalty. If they take them along and you rule that they somehow alert their compatriots and the party gets ambushed, then the players may second guess their decision to bring them along. If they let them go into the wilderness without the appropriate equipment it's the same as slitting their throats.</p><p></p><p>I understand that moral dilemma situations may have no "good" resolution, but the players need to learn what the "best" resolution is in your world.</p><p></p><p>That being said, I am very surprised that players that have been in your campaign for such a long time hadn't learned how to handle a situation like this before now.</p></blockquote><p></p>
[QUOTE="Lhorgrim, post: 2144145, member: 12222"] I was a player in an old (1990) 2E campaign that had a few similar moral question situations. Our party handled it nearly the opposite of the way yours did. We were all good aligned, and we needed information from the two prisoners we had taken. We questioned them in a quid pro quo fashion. You give us the info, and we ensure your safety and fair trial. The DM ruled that the prisoners were not particularly frightened by this line of questioning, and reasoned that if we weren't going to threaten them then we were probably going to take them in alive whether they answered our questions or not. We took them back to the nearest friendly town, and turned them over to the authorities. The DM ruled that the authorities got the information we needed from the prisoners ( perhaps using the "comfy pillow" ;) ) He never told us how they got the info, and we were tired enough of the sidetrack that we did not ask. We then resumed our mission, only three in-game days after taking our prisoners. :\ To this day, I don't know what our DM expected us to do in that situation. But, I do know that our enemies all fought to the death for the rest of the adventure and we were unable to capture any more prisoners. I think it is important for the campaign, for the players to know what you(the DM) think is the "right" way to handle the prisoner situation. It is easy to send mixed messages if bad things happen no matter what the PCs do. If they kill them they get an XP penalty. If they take them along and you rule that they somehow alert their compatriots and the party gets ambushed, then the players may second guess their decision to bring them along. If they let them go into the wilderness without the appropriate equipment it's the same as slitting their throats. I understand that moral dilemma situations may have no "good" resolution, but the players need to learn what the "best" resolution is in your world. That being said, I am very surprised that players that have been in your campaign for such a long time hadn't learned how to handle a situation like this before now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you have done?
Top