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What would you have done?
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<blockquote data-quote="TimSmith" data-source="post: 2144788" data-attributes="member: 10322"><p>Exactly! I can definitely see both sides of the moral argument. On the one hand, in the spider haunt woods situation, what they did (or maybe had to do) was not very heroic/good, but does being "good" mean you have to be suicidal and put everyone at risk in order to give scum another chance? Its not like our own code of civilisation can realistically be applied to a frontier war against baby killers and slavers. Or can it? Perhaps the truly good guys can uphold this goodness despite the situation.</p><p></p><p>You could argue it either way, but the point is that you must make your expectations clear to the players. They are not mind readers. You didn't even hint they were in the wrong until after the session. If I felt strongly, I would have told the "Good" characters that they felt uncomfortable with the way this was going etc etc and gradually built up the "guidance" until they had definitely got the message. At least then they would know what was "expected."</p><p></p><p>It sounds to me as though you were more upset that your friends (as opposed to their characters) thought these actions were acceptable and you were disappointed in them as a result. I am sure your mates would not really slaughter prisoners out of hand, but as others have said, this is escapism and not reality, and they are in an action movie world where they do lots of things they couldn't/wouldn't/shouldn't and the baddies are all larger than life.</p><p></p><p>Its nice to hear that everyone got over the misunderstanding and moved on-this shows even more clearly that it was not an insurmountable difference between you all.</p></blockquote><p></p>
[QUOTE="TimSmith, post: 2144788, member: 10322"] Exactly! I can definitely see both sides of the moral argument. On the one hand, in the spider haunt woods situation, what they did (or maybe had to do) was not very heroic/good, but does being "good" mean you have to be suicidal and put everyone at risk in order to give scum another chance? Its not like our own code of civilisation can realistically be applied to a frontier war against baby killers and slavers. Or can it? Perhaps the truly good guys can uphold this goodness despite the situation. You could argue it either way, but the point is that you must make your expectations clear to the players. They are not mind readers. You didn't even hint they were in the wrong until after the session. If I felt strongly, I would have told the "Good" characters that they felt uncomfortable with the way this was going etc etc and gradually built up the "guidance" until they had definitely got the message. At least then they would know what was "expected." It sounds to me as though you were more upset that your friends (as opposed to their characters) thought these actions were acceptable and you were disappointed in them as a result. I am sure your mates would not really slaughter prisoners out of hand, but as others have said, this is escapism and not reality, and they are in an action movie world where they do lots of things they couldn't/wouldn't/shouldn't and the baddies are all larger than life. Its nice to hear that everyone got over the misunderstanding and moved on-this shows even more clearly that it was not an insurmountable difference between you all. [/QUOTE]
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