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<blockquote data-quote="Pielorinho" data-source="post: 2145243" data-attributes="member: 259"><p>As for my personal opinion: I rather enjoy playing games in which I try to work within a morality with different starting principles from my own, and within a different context from my own. When we played RttToEE, we regularly performed triage on prisoners, by interviewing them. Some prisoners we executed; others we set free. Sometimes we took the severed heads of our slain enemies with us into negotiations with the living enemies, as a way of saying, "Look we're not to be trifled with!" We'd then negotiate the surrender of the living enemies and send them on their way, allowing them to keep all their treasure and sometimes giving them a bit of additional treasure to speed their journey. I never considered any of our acts to be evil, because:</p><p>1) We were not dealing with innocents, here--we were dealing with people who were knowingly defending a great evil; and</p><p>2) Our success was never assured, and if we failed, the world was gonna end. We needed to take advantages where we could find them.</p><p></p><p>In last week's session, my character used a combination of magic and bluffing to get a prisoner from a violent hate group to break his sacred vows and tell me (in writing) who his superiors in the group were. As the prisoner began to die under the curse of breaking his vows, I spat in his face and told him he was despicable.</p><p></p><p>Yeah, he was working to murder all members of my race. That was still a bit over the top.</p><p></p><p>But I would never penalize someone for a moral violation out-of-game.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2145243, member: 259"] As for my personal opinion: I rather enjoy playing games in which I try to work within a morality with different starting principles from my own, and within a different context from my own. When we played RttToEE, we regularly performed triage on prisoners, by interviewing them. Some prisoners we executed; others we set free. Sometimes we took the severed heads of our slain enemies with us into negotiations with the living enemies, as a way of saying, "Look we're not to be trifled with!" We'd then negotiate the surrender of the living enemies and send them on their way, allowing them to keep all their treasure and sometimes giving them a bit of additional treasure to speed their journey. I never considered any of our acts to be evil, because: 1) We were not dealing with innocents, here--we were dealing with people who were knowingly defending a great evil; and 2) Our success was never assured, and if we failed, the world was gonna end. We needed to take advantages where we could find them. In last week's session, my character used a combination of magic and bluffing to get a prisoner from a violent hate group to break his sacred vows and tell me (in writing) who his superiors in the group were. As the prisoner began to die under the curse of breaking his vows, I spat in his face and told him he was despicable. Yeah, he was working to murder all members of my race. That was still a bit over the top. But I would never penalize someone for a moral violation out-of-game. Daniel [/QUOTE]
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