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<blockquote data-quote="twofalls" data-source="post: 2145375" data-attributes="member: 23718"><p>This is an interesting take MoonZar. For the sake of the game group, and due to the bad feelings the situation engendered on the part of all parties involved, dropping the whole situation was the most appropriate action at the time. A lot of good advice has been offered here, as well as some blame and finger pointing. In my own defense I'd ask that I be granted the benefit of the doubt with regards to the way things were handled. I freely admit my reaction was inappropriate. I've been running games for a very long time (nearly as long as roleplaying has been a hobby) and I've enjoyed a lot of success as a GM. I run two games in which 13 of the finest roleplayers (and friends) I've ever known play, and it's extremely rare for me to ever loose a player even when life throws curve balls at them. I consider that to be the highest compliment a GM can be offered. My typical style is to present a situation and then sit back and let the players hash it out without interferance, and then decide how the world reacts to what they do. Often, I find myself adjusting the game I had planned because a clever PC came up with a neater idea and I decide to run with that instead.</p><p></p><p>Moral and philisophical quandries are interesting to educated adults, and I'm not going to stop adding them to the game on account of some folks opinions here on Enworld that D&D is an inappropriate vehicle for them (though I do respect their personal opinions). I've laced all my campaigns with them since my late teens, and only this once did it inflate into an explosive issue between the players of the game, and that was of my own unintentional making. Usually they are simple black or white issues, but as I get older I find more entertainment in making them subtle and twisted. I can't explain in exact terms why this particular situation set me off. Perhaps it was the avid defense of the actions of their PC's and through them my closest friends. I was told quite up front during their defence that if they personally were in that situation (not just their characters) that they themselves would have acted the same. Perhaps that is what bothered me so much about it. I ended up trying to use the game to punish my friends for what I considered to be abhorrent behavior, and thats not appropriate at all. Or mabye that wasn't it either, I just can't exactly pinpoint the cause of my reaction, only explain what did happen.</p><p></p><p>Again, thanks for the thoughtful commentary.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2145375, member: 23718"] This is an interesting take MoonZar. For the sake of the game group, and due to the bad feelings the situation engendered on the part of all parties involved, dropping the whole situation was the most appropriate action at the time. A lot of good advice has been offered here, as well as some blame and finger pointing. In my own defense I'd ask that I be granted the benefit of the doubt with regards to the way things were handled. I freely admit my reaction was inappropriate. I've been running games for a very long time (nearly as long as roleplaying has been a hobby) and I've enjoyed a lot of success as a GM. I run two games in which 13 of the finest roleplayers (and friends) I've ever known play, and it's extremely rare for me to ever loose a player even when life throws curve balls at them. I consider that to be the highest compliment a GM can be offered. My typical style is to present a situation and then sit back and let the players hash it out without interferance, and then decide how the world reacts to what they do. Often, I find myself adjusting the game I had planned because a clever PC came up with a neater idea and I decide to run with that instead. Moral and philisophical quandries are interesting to educated adults, and I'm not going to stop adding them to the game on account of some folks opinions here on Enworld that D&D is an inappropriate vehicle for them (though I do respect their personal opinions). I've laced all my campaigns with them since my late teens, and only this once did it inflate into an explosive issue between the players of the game, and that was of my own unintentional making. Usually they are simple black or white issues, but as I get older I find more entertainment in making them subtle and twisted. I can't explain in exact terms why this particular situation set me off. Perhaps it was the avid defense of the actions of their PC's and through them my closest friends. I was told quite up front during their defence that if they personally were in that situation (not just their characters) that they themselves would have acted the same. Perhaps that is what bothered me so much about it. I ended up trying to use the game to punish my friends for what I considered to be abhorrent behavior, and thats not appropriate at all. Or mabye that wasn't it either, I just can't exactly pinpoint the cause of my reaction, only explain what did happen. Again, thanks for the thoughtful commentary. [/QUOTE]
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