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<blockquote data-quote="John Morrow" data-source="post: 2145577" data-attributes="member: 27012"><p>Did you read the article I provided a link to on brain activity and moral decision making? It discusses the role of viceral disgust in moral decisions, which seems to have been a factor here. I'm honestly interested in whether you think your empathy for the interrogated prisoners (playing them as NPCs and getting into their heads) versus the players lack of empathy for them (they were simply bad guys) played any role in your different assessments of the morality of their tactics. In effect, their response seemed coldly utilitarian while you seemed to be disgusted and offended by it.</p><p></p><p>By the way, I'm asking this for a practial reason related to my session last week. The PCs were going to execute a group of Evil human guards in their sleep. In my campaign, I differentiate redeemable and irredeemable Evil. Many Evil humans are potentially redeemable (while some other Evil sentients are not). I drew the line last weekend at for a Good character at convenience killing (the Evil human guards were asleep and could easily be captured), though I stopped it before it happened. And I'm honestly wondering whether this bothered me because of the morality I've set up for my setting or because I was empathizing with the guards. Is the issue here really a moral equation or simply a matter of empathy, and are good characters obliged to feel empathy even for NPCs that are evil to the core? This is something I'm going to have to talk to some players about before next session.</p><p></p><p>(In fact, the selfish reason why I've been involved in quite a few alignment discussions recently is to help me clarify and test my own views on the subject, to improve on what I have when I revise my setting.)</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2145577, member: 27012"] Did you read the article I provided a link to on brain activity and moral decision making? It discusses the role of viceral disgust in moral decisions, which seems to have been a factor here. I'm honestly interested in whether you think your empathy for the interrogated prisoners (playing them as NPCs and getting into their heads) versus the players lack of empathy for them (they were simply bad guys) played any role in your different assessments of the morality of their tactics. In effect, their response seemed coldly utilitarian while you seemed to be disgusted and offended by it. By the way, I'm asking this for a practial reason related to my session last week. The PCs were going to execute a group of Evil human guards in their sleep. In my campaign, I differentiate redeemable and irredeemable Evil. Many Evil humans are potentially redeemable (while some other Evil sentients are not). I drew the line last weekend at for a Good character at convenience killing (the Evil human guards were asleep and could easily be captured), though I stopped it before it happened. And I'm honestly wondering whether this bothered me because of the morality I've set up for my setting or because I was empathizing with the guards. Is the issue here really a moral equation or simply a matter of empathy, and are good characters obliged to feel empathy even for NPCs that are evil to the core? This is something I'm going to have to talk to some players about before next session. (In fact, the selfish reason why I've been involved in quite a few alignment discussions recently is to help me clarify and test my own views on the subject, to improve on what I have when I revise my setting.) [/QUOTE]
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