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What would you have done?
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<blockquote data-quote="Pielorinho" data-source="post: 2146497" data-attributes="member: 259"><p>I may have overstated this--I dont' expect them to say, "Mwahahaha! Now that you're captured, let us gloat before we leave, feeding you to our pet giant weasel!"</p><p> </p><p>However, think back on the situation. What information could the ex-captives have given to their companions? My guess is that they could've given information along the following lines:</p><p>1) Our Evil Plans are immediately threatened by a group of goody-two-shoes! We must immediately respond in force!</p><p>2) The goody-two-shoes contain the following members!</p><p>3) The goody-two-shoes came from this direction, and headed in that direction!</p><p>4) The goody-two-shoes evinced the following capabilities!</p><p> </p><p>All this is information that would've helped the Zhentarim respond in an intelligent, rapid, and possibly lethal manner to the PCs' threat.</p><p> </p><p>In our games, when we're in enemy territory, we often take great measures to hide our presence or leave deceptive clues. When we set prisoners free, we give them specific instructions: "Leave by this path and speak to nobody. Don't ever let us see you again. Hunt only small game, and only enough to live on. Go to this land, and take up a life of farming." We hide bodies; if we can't hide them, we decapitate them in order to make <em>Speak with Dead</em> or <em>Raise Dead</em> more difficult. <em>Prestidigitation</em> can clean up a battlesite.</p><p> </p><p>Our goal is to confuse the enemy and make it more difficult for them to tell where we fought, how we fought, and even whether we fought. When we haven't done this, the enemy often responds to us specifically and in force, and good guys die. The dead good guys aren't always us: sometimes it's our friends, or the innkeeper where we're staying, or the like.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2146497, member: 259"] I may have overstated this--I dont' expect them to say, "Mwahahaha! Now that you're captured, let us gloat before we leave, feeding you to our pet giant weasel!" However, think back on the situation. What information could the ex-captives have given to their companions? My guess is that they could've given information along the following lines: 1) Our Evil Plans are immediately threatened by a group of goody-two-shoes! We must immediately respond in force! 2) The goody-two-shoes contain the following members! 3) The goody-two-shoes came from this direction, and headed in that direction! 4) The goody-two-shoes evinced the following capabilities! All this is information that would've helped the Zhentarim respond in an intelligent, rapid, and possibly lethal manner to the PCs' threat. In our games, when we're in enemy territory, we often take great measures to hide our presence or leave deceptive clues. When we set prisoners free, we give them specific instructions: "Leave by this path and speak to nobody. Don't ever let us see you again. Hunt only small game, and only enough to live on. Go to this land, and take up a life of farming." We hide bodies; if we can't hide them, we decapitate them in order to make [i]Speak with Dead[/i] or [i]Raise Dead[/i] more difficult. [i]Prestidigitation[/i] can clean up a battlesite. Our goal is to confuse the enemy and make it more difficult for them to tell where we fought, how we fought, and even whether we fought. When we haven't done this, the enemy often responds to us specifically and in force, and good guys die. The dead good guys aren't always us: sometimes it's our friends, or the innkeeper where we're staying, or the like. Daniel [/QUOTE]
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