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<blockquote data-quote="John Morrow" data-source="post: 2146560" data-attributes="member: 27012"><p>As I've said in other alignment threads, I think the redeemability of Evil creatures can make a large difference in how the PCs are expected to deal with intelligent Evil creatures. For whatever it's worth, my game has both kinds of Evil and I try to let the paladin in the group have some idea of which kind he is dealing with through his Detect Evil.</p><p></p><p></p><p></p><p>I think that whether Evil is irredeemable or not is a campaign setting choice. And it's one that will have a large impact on the feel of a setting.</p><p></p><p>Out of curiosity, have you ever had the PCs let an Evil character go and have that Evil character use their freedom to cause mayhem?</p><p></p><p></p><p></p><p>Do your players know that?</p><p></p><p></p><p></p><p>There is a law school lesson that sometimes applies to GMs. Never ask a question if you don't already know the answer.</p><p></p><p></p><p></p><p>I think you need to communicate that to the group before you let them do something that's going to upset you or your game. But I think part of the other problem is that the differences in morality that wwere involved went beyond the characters and setting and were between player and GM. And that's where I learned an important lesson discussing controversial social issues online. People of good character can sometimes support things that you think are horrible and that can happen due to the smallest differences in assumptions and slightest shift in priorities. This touches on that article I posted, too.</p><p></p><p></p><p></p><p>When real human beings have those characteristics, they are often very difficult to redeem or turn to good because they lack the empathy required for good to take root. In practice, very few sociopaths are cured and quite a few go out and do the same horrible things they did before if released in society.</p><p></p><p></p><p></p><p>I don't have a mailbox here because I don't have a PayPal account and haven't figured out how I want to get around that to subscribe to this site (which I would like to do). You can respond here or keep your thoughts to yourself. I just thought you might find the answer to why you felt so disgusted by what your friends were doing and reacted so emotionally in that article, since that's part of what you seemed to be curious about.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2146560, member: 27012"] As I've said in other alignment threads, I think the redeemability of Evil creatures can make a large difference in how the PCs are expected to deal with intelligent Evil creatures. For whatever it's worth, my game has both kinds of Evil and I try to let the paladin in the group have some idea of which kind he is dealing with through his Detect Evil. I think that whether Evil is irredeemable or not is a campaign setting choice. And it's one that will have a large impact on the feel of a setting. Out of curiosity, have you ever had the PCs let an Evil character go and have that Evil character use their freedom to cause mayhem? Do your players know that? There is a law school lesson that sometimes applies to GMs. Never ask a question if you don't already know the answer. I think you need to communicate that to the group before you let them do something that's going to upset you or your game. But I think part of the other problem is that the differences in morality that wwere involved went beyond the characters and setting and were between player and GM. And that's where I learned an important lesson discussing controversial social issues online. People of good character can sometimes support things that you think are horrible and that can happen due to the smallest differences in assumptions and slightest shift in priorities. This touches on that article I posted, too. When real human beings have those characteristics, they are often very difficult to redeem or turn to good because they lack the empathy required for good to take root. In practice, very few sociopaths are cured and quite a few go out and do the same horrible things they did before if released in society. I don't have a mailbox here because I don't have a PayPal account and haven't figured out how I want to get around that to subscribe to this site (which I would like to do). You can respond here or keep your thoughts to yourself. I just thought you might find the answer to why you felt so disgusted by what your friends were doing and reacted so emotionally in that article, since that's part of what you seemed to be curious about. [/QUOTE]
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