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What would you have done?
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<blockquote data-quote="twofalls" data-source="post: 2149252" data-attributes="member: 23718"><p>That's a very valid question. I think it's because I love telling story's, and when it comes right down to it my players and I have very similar values. They play different characters than I ever would were I on that side of the sheild, but that just makes it more interesting. This was an isolated incident, and there hasn't been before or since that level of tension in this or any other game I've run. I've been GMing games for a very long time and as I get older the simple stories are less and less satisfying. </p><p></p><p>This was a save the village scenario, but behind the scenes it was much more complex. The PC's "Truenames" were part of this village's myth and lore, and they were to be not only it's saviors, but its new leaders. Human leaders for an insular and untrusting Gnomish clan. The PC's have had to not only save this village, but lead them out of the Spiderhaunt and mix them into the community of followers they had created called NewHome. There have been dangerous racial tensions, economic problems, cultural clashes, and all types of non-standard "save the damsel" scenarios. They had to negotiate a peace with a local Forest Giant who resented the continued intrusions of the human vermin into his lands... they saved a litter of Direwolf pups and trained them as village protectors... they have negotiated a charter with their local lord, setup trade with other communities... I could go on and on, but you get the idea. </p><p></p><p>So that was the long answer. The short answer is that moral delimma's are just more interesting than hack and slash backed by high handed morality. However as self proclaimed hero's I do expect them to play the part... and the rewards for it have been rich.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2149252, member: 23718"] That's a very valid question. I think it's because I love telling story's, and when it comes right down to it my players and I have very similar values. They play different characters than I ever would were I on that side of the sheild, but that just makes it more interesting. This was an isolated incident, and there hasn't been before or since that level of tension in this or any other game I've run. I've been GMing games for a very long time and as I get older the simple stories are less and less satisfying. This was a save the village scenario, but behind the scenes it was much more complex. The PC's "Truenames" were part of this village's myth and lore, and they were to be not only it's saviors, but its new leaders. Human leaders for an insular and untrusting Gnomish clan. The PC's have had to not only save this village, but lead them out of the Spiderhaunt and mix them into the community of followers they had created called NewHome. There have been dangerous racial tensions, economic problems, cultural clashes, and all types of non-standard "save the damsel" scenarios. They had to negotiate a peace with a local Forest Giant who resented the continued intrusions of the human vermin into his lands... they saved a litter of Direwolf pups and trained them as village protectors... they have negotiated a charter with their local lord, setup trade with other communities... I could go on and on, but you get the idea. So that was the long answer. The short answer is that moral delimma's are just more interesting than hack and slash backed by high handed morality. However as self proclaimed hero's I do expect them to play the part... and the rewards for it have been rich. [/QUOTE]
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