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<blockquote data-quote="Runesong42" data-source="post: 2149438" data-attributes="member: 10578"><p>As I recall, that was the way to play CN in the older ediions of DnD. To be fair, the second half of your statement "Who cares? I can do what I want." pretty much summarizes CN in the 3rd edition.</p><p></p><p>As a Chaotic, he is free to act outside whatever laws are set forth by the governemt/country/king, relying instead on his internal moral compass and what he feels is the right action for the situation at hand.</p><p></p><p>Being Neutral with respects to Good and Evil, he is just as likely to kill a prisoner outright as he is to release him. Circumstances would dictate how he would act, based again on his interpretation of the situation. How his actions are viewed by other people are irrelevant to him.</p><p></p><p></p><p>An alternative, yes, but let's not forget that the CN character doesn't have to use local laws in his rationale for dealing with the prisoners. As far as he was concerned (and I'm guessing here), they were evil soldiers serving an evil society, and to allow them to continue to do so wouldn't be in his or the party's best interest.</p><p></p><p> </p><p>And what's wrong with that? If the chatacter had killed them without putting them to sleep, does that make the situation any more or less evil? More honorable, sure. But so what? He's Chaotic Neutral. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Asleep or awake, they're enemies, and putting them to sleep makes eliminating his foes that much easier and is more efficient.</p><p></p><p></p><p>To be fair, I would consider the character a bloodthirsty killer, and a drift to evil wouldn't be unreasonable. But do consider his other actions in the game against his killing his enemies. A grim, merciless opponent only to his enemies doesn't make him a ruthless psychopath that should be locked up to protect society. </p><p></p><p></p><p>And that's a great way to handle alignment. I haven't used alignment in DnD in about a decade, and when 3rd edition came out, I decided to use alignment only for weapons and spells that affect specifically evil opponents (for things such as holy weapons etc). 'Evil', to me, is beter respresented by demons and other horrors rather than people... that is to say, being 'evil' is more a supernatural condition rather than a statement of morality. Some people could still be 'evil' (tainted by their foul deeds) but not necessarily as a direct result of their lack of morality.</p></blockquote><p></p>
[QUOTE="Runesong42, post: 2149438, member: 10578"] As I recall, that was the way to play CN in the older ediions of DnD. To be fair, the second half of your statement "Who cares? I can do what I want." pretty much summarizes CN in the 3rd edition. As a Chaotic, he is free to act outside whatever laws are set forth by the governemt/country/king, relying instead on his internal moral compass and what he feels is the right action for the situation at hand. Being Neutral with respects to Good and Evil, he is just as likely to kill a prisoner outright as he is to release him. Circumstances would dictate how he would act, based again on his interpretation of the situation. How his actions are viewed by other people are irrelevant to him. An alternative, yes, but let's not forget that the CN character doesn't have to use local laws in his rationale for dealing with the prisoners. As far as he was concerned (and I'm guessing here), they were evil soldiers serving an evil society, and to allow them to continue to do so wouldn't be in his or the party's best interest. And what's wrong with that? If the chatacter had killed them without putting them to sleep, does that make the situation any more or less evil? More honorable, sure. But so what? He's Chaotic Neutral. :) Asleep or awake, they're enemies, and putting them to sleep makes eliminating his foes that much easier and is more efficient. To be fair, I would consider the character a bloodthirsty killer, and a drift to evil wouldn't be unreasonable. But do consider his other actions in the game against his killing his enemies. A grim, merciless opponent only to his enemies doesn't make him a ruthless psychopath that should be locked up to protect society. And that's a great way to handle alignment. I haven't used alignment in DnD in about a decade, and when 3rd edition came out, I decided to use alignment only for weapons and spells that affect specifically evil opponents (for things such as holy weapons etc). 'Evil', to me, is beter respresented by demons and other horrors rather than people... that is to say, being 'evil' is more a supernatural condition rather than a statement of morality. Some people could still be 'evil' (tainted by their foul deeds) but not necessarily as a direct result of their lack of morality. [/QUOTE]
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