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What would you have done?
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<blockquote data-quote="Malic" data-source="post: 2150523" data-attributes="member: 23799"><p>If they always have to behave in a good and heroic way - which you seem to define to a very high standard if pragmatism in killing 'soldiers of the evil empire' in what seems very like a no win situation is not allowable - how does the game 'address moral dilemmas'?</p><p></p><p>I appreciate that the game works well for your group. That point just has me confused.</p><p></p><p>Addressing moral issues in games often (ime) seems to mean putting the characters in positions where there is no obvious right choice. To me a big part of the attraction is palying how the character decides what to do and then how they handle having done things they would rather not do. If it's a game of 'guess what the dm thinks is right or else', won't it either be too easy to find and do the 'right thing', or a frustrating deal in being punished whatever you do when the dm sets a trap for you?</p><p></p><p>On topic : What would I have done? Well we have different outlooks, this wouldn't have been a problem for me, but it does sometimes happen that real world hot buttons can get hit out of the blue when you're getting into the game. It has happened to me. I think the person who reacts out of proportion is in the wrong, in crossing the boundaries of the game. It sounds like that's what happened to you - I don't really think the characters acted too far out of line, and if it was just an in game problem the consequences would have been in game too. I think the only thing you can do afterwards is to try and explain and apologise to your friends and repair the game making sure everyone is aware what to steer clear of from then on. It sounds like you have long ago done as much of this as appropriate and it has worked for the group. So what I would do now is let it go.</p><p></p><p>I wish I had been able to fix my own screw up so well, but I think it was the final straw for that game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Malic, post: 2150523, member: 23799"] If they always have to behave in a good and heroic way - which you seem to define to a very high standard if pragmatism in killing 'soldiers of the evil empire' in what seems very like a no win situation is not allowable - how does the game 'address moral dilemmas'? I appreciate that the game works well for your group. That point just has me confused. Addressing moral issues in games often (ime) seems to mean putting the characters in positions where there is no obvious right choice. To me a big part of the attraction is palying how the character decides what to do and then how they handle having done things they would rather not do. If it's a game of 'guess what the dm thinks is right or else', won't it either be too easy to find and do the 'right thing', or a frustrating deal in being punished whatever you do when the dm sets a trap for you? On topic : What would I have done? Well we have different outlooks, this wouldn't have been a problem for me, but it does sometimes happen that real world hot buttons can get hit out of the blue when you're getting into the game. It has happened to me. I think the person who reacts out of proportion is in the wrong, in crossing the boundaries of the game. It sounds like that's what happened to you - I don't really think the characters acted too far out of line, and if it was just an in game problem the consequences would have been in game too. I think the only thing you can do afterwards is to try and explain and apologise to your friends and repair the game making sure everyone is aware what to steer clear of from then on. It sounds like you have long ago done as much of this as appropriate and it has worked for the group. So what I would do now is let it go. I wish I had been able to fix my own screw up so well, but I think it was the final straw for that game :( [/QUOTE]
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