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What would you have done?
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<blockquote data-quote="twofalls" data-source="post: 2152081" data-attributes="member: 23718"><p>This is approaching the nutty level. They are adventurers trying to rescue a lord who is being held and tortured by an evil undead Sorceress who is taunting them with visions of it in their dreams. You do the math.</p><p></p><p>Look folks, we don't live in a midevil society. D&D doesn't even try to simulate a midevil society what with its magical elements and attitudes... In addition to that not I nor my players have midevil mindsets, just not the way we were raised. Arguing the midevil mindset on this thread as many have is kinda silly. </p><p></p><p>At the same time its a game, and if we played the game according to western law it would be a lot less enjoyable. So we try to strike a balance between our rw morality and enough loosness in the law to make things fun. Seems to me this is all very self evident. This thread is completely subjective and interesting to read, but not really that applicable to the game I run because it doesn't always reflect my values, wheras mine don't reflect other's. A lot of folks have weighed in, thank you. It's been fun. My purpose was to find others who felt like I did so I didn't continue to wonder if I was playing ball without a bat on this one. I agree now that Alignment infringments shouldn't have xp penalties, because there are too many views on what they mean and that type of punishment is also a value statement, so I wont be doing that anymore.</p><p></p><p>As a RPG, we have opportunities to step in as other personalities with other moral codes and play them out, but these are still weighed and compared against our modern western (for most of us) moral codes. In my games, my players play good guys, and thats because there is enough misery in the world that I can choose not to have a story with heroes' who contribute to it, even though my villians and settings shows some of that misery so they can make choices about it. But there is still room for the "grey hero" so long as the game doesn't sink into dank evil.</p><p></p><p>Thats it. Thats all really. Everyone have a good time, hope this thread entertained you a bit, it certainly had me thinking. This is my last post on it. Good day.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2152081, member: 23718"] This is approaching the nutty level. They are adventurers trying to rescue a lord who is being held and tortured by an evil undead Sorceress who is taunting them with visions of it in their dreams. You do the math. Look folks, we don't live in a midevil society. D&D doesn't even try to simulate a midevil society what with its magical elements and attitudes... In addition to that not I nor my players have midevil mindsets, just not the way we were raised. Arguing the midevil mindset on this thread as many have is kinda silly. At the same time its a game, and if we played the game according to western law it would be a lot less enjoyable. So we try to strike a balance between our rw morality and enough loosness in the law to make things fun. Seems to me this is all very self evident. This thread is completely subjective and interesting to read, but not really that applicable to the game I run because it doesn't always reflect my values, wheras mine don't reflect other's. A lot of folks have weighed in, thank you. It's been fun. My purpose was to find others who felt like I did so I didn't continue to wonder if I was playing ball without a bat on this one. I agree now that Alignment infringments shouldn't have xp penalties, because there are too many views on what they mean and that type of punishment is also a value statement, so I wont be doing that anymore. As a RPG, we have opportunities to step in as other personalities with other moral codes and play them out, but these are still weighed and compared against our modern western (for most of us) moral codes. In my games, my players play good guys, and thats because there is enough misery in the world that I can choose not to have a story with heroes' who contribute to it, even though my villians and settings shows some of that misery so they can make choices about it. But there is still room for the "grey hero" so long as the game doesn't sink into dank evil. Thats it. Thats all really. Everyone have a good time, hope this thread entertained you a bit, it certainly had me thinking. This is my last post on it. Good day. [/QUOTE]
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