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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2156257" data-attributes="member: 6390"><p>And why not? Many medivel nations had specific codes regarding the treatment, ransom and parole of prisoners of war. Mercenaries did back then, and still do. While some nations were particularly barbaric, others took good care of the prisoners, often holding them for prisoner exchanges, money, or what not.</p><p></p><p></p><p>Actually, it was not. The Nazi's were reviled for thier practice of shooting the wounded.</p><p></p><p>And the idea that your average element could call for helicopter support at any time is laughable at best. That's not how it went as recently as 1994. You got to walk them out, bring them in the truck, or wait for the MP's to come get them. You treated them humanely, gave first aid to the wounded if it was feasable, and treated them like human beings.</p><p></p><p>The same thing that many middle ages nations demanded be done for prisoners.</p><p></p><p>POW camps are not a recent invention. Many men taken prisoner during the Crusades returned, and in feudal Japan, it was not usual for prisoners to be taken to gain honor, and treating the prisoner correctly earned much honor.</p><p></p><p>Sorry, but it's your statements that don't hold water. Mine are based on historical evidence, military history courses, and personal experience.</p><p></p><p>Besides, let's look at something else...</p><p></p><p>A dustoff was quoted as being able to be used, but what about teleport, geas, and other spells to bind or guarentee the behavior of prisoners? There are lots of options available to a D&D party. A charm person, with the reciepent deliberately blowing the save, could be a probationary measure. Any spell that allows you to communicate over long distances could ahve brought in a party to take the prisoners to a cell.</p><p></p><p>It'll last long enough for the party to get to safety.</p><p></p><p>Slitting the throat, IMNSHO, was lazy. Not evil, per se, but definately will result in the Zents being more gung-ho toward killing them, and maybe even taking steps they normally wouldn't have taken, like hacking off the heads of the PC's loved ones.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2156257, member: 6390"] And why not? Many medivel nations had specific codes regarding the treatment, ransom and parole of prisoners of war. Mercenaries did back then, and still do. While some nations were particularly barbaric, others took good care of the prisoners, often holding them for prisoner exchanges, money, or what not. Actually, it was not. The Nazi's were reviled for thier practice of shooting the wounded. And the idea that your average element could call for helicopter support at any time is laughable at best. That's not how it went as recently as 1994. You got to walk them out, bring them in the truck, or wait for the MP's to come get them. You treated them humanely, gave first aid to the wounded if it was feasable, and treated them like human beings. The same thing that many middle ages nations demanded be done for prisoners. POW camps are not a recent invention. Many men taken prisoner during the Crusades returned, and in feudal Japan, it was not usual for prisoners to be taken to gain honor, and treating the prisoner correctly earned much honor. Sorry, but it's your statements that don't hold water. Mine are based on historical evidence, military history courses, and personal experience. Besides, let's look at something else... A dustoff was quoted as being able to be used, but what about teleport, geas, and other spells to bind or guarentee the behavior of prisoners? There are lots of options available to a D&D party. A charm person, with the reciepent deliberately blowing the save, could be a probationary measure. Any spell that allows you to communicate over long distances could ahve brought in a party to take the prisoners to a cell. It'll last long enough for the party to get to safety. Slitting the throat, IMNSHO, was lazy. Not evil, per se, but definately will result in the Zents being more gung-ho toward killing them, and maybe even taking steps they normally wouldn't have taken, like hacking off the heads of the PC's loved ones. [/QUOTE]
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