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<blockquote data-quote="gizmo33" data-source="post: 2161762" data-attributes="member: 30001"><p>To be clear - I tried to say that sharing the LIST with the players was optional, but informing the players as to whether or not their character's actions were of a certain alignment was best (and perhaps I understate this) done BEFORE the players are the victims of their action - in most cases (see below). </p><p> </p><p>I made the list optional because I could conceive of an example, in a certain campaign world, where a Paladin PC allows a shadow to pass over his food and suddenly loses his ability to cast spells. He goes to the temple of his God of Light and:</p><p> </p><p>Paladin: "God of Light, why hast thou forsaken me" </p><p>God of Light: "Didn't you read the law against letting shadows touch your food. That law is clearly spelled out in the Lost Book of the Light God"</p><p>Paladin: "God of Light, such a book is indeed lost to us, and so I had no knowledge of your law"</p><p>God of Light: "Ok, go into the Dungeon of Doom, recover the book, and teach it's contents to your bretheren. Do this and I will restore your powers."</p><p> </p><p>So my point is - you need not share all of the details of your campaign "morality" with the players. Just be polite in not calling the PLAYER an evil scumbag when his character does something that's evil in your world. IMO it's not the DMs business to be telling other PEOPLE that they're evil - just their CHARACTERS.</p><p> </p><p>You can get your players advice on alignment, or get their advice on how many vorpal blades exist in your campaign world for that matter. I don't care that much, but I don't recommend it. I would suggest that you instead distinguish your opinion about what is good/evil/etc. in your campaign from what those terms mean in the real world. So when you call someone's character evil, tell them that you're not making a statement, nor do you care, about the PLAYER's capacity to judge good and evil.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2161762, member: 30001"] To be clear - I tried to say that sharing the LIST with the players was optional, but informing the players as to whether or not their character's actions were of a certain alignment was best (and perhaps I understate this) done BEFORE the players are the victims of their action - in most cases (see below). I made the list optional because I could conceive of an example, in a certain campaign world, where a Paladin PC allows a shadow to pass over his food and suddenly loses his ability to cast spells. He goes to the temple of his God of Light and: Paladin: "God of Light, why hast thou forsaken me" God of Light: "Didn't you read the law against letting shadows touch your food. That law is clearly spelled out in the Lost Book of the Light God" Paladin: "God of Light, such a book is indeed lost to us, and so I had no knowledge of your law" God of Light: "Ok, go into the Dungeon of Doom, recover the book, and teach it's contents to your bretheren. Do this and I will restore your powers." So my point is - you need not share all of the details of your campaign "morality" with the players. Just be polite in not calling the PLAYER an evil scumbag when his character does something that's evil in your world. IMO it's not the DMs business to be telling other PEOPLE that they're evil - just their CHARACTERS. You can get your players advice on alignment, or get their advice on how many vorpal blades exist in your campaign world for that matter. I don't care that much, but I don't recommend it. I would suggest that you instead distinguish your opinion about what is good/evil/etc. in your campaign from what those terms mean in the real world. So when you call someone's character evil, tell them that you're not making a statement, nor do you care, about the PLAYER's capacity to judge good and evil. [/QUOTE]
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