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<blockquote data-quote="twofalls" data-source="post: 2166344" data-attributes="member: 23718"><p>First Rel, let me thank you for your kinds words, you probably don't know how much I appreciate them. I was flamed for the first time ever in a thread about Mongoose's rep and though I refused to fight back it bothered me none the less, so thank you.</p><p></p><p>I sit down with my players individually once we decide together what game WORLD we want to play in. The individual sit down sessions are to discuss character concepts, background material, and choices about class and alignment. All my players know I refuse to run evil characters so the alignment bit is more to make sure the characters can find some compatibility amoung each other. Since I require background stories (doesn't have to be a twenty page biography but at least a lhalf page of typed info to make the character seem real) I try to give them some idea of the community they are from and some names to go on. I do this individually so that no one ends up choosing a class based on what everyone else is playing, instead they play what they really want to play and if a class is missing its easy enough to adjust the campaign around (healing potions if a cleric is missing, toned down traps if there is no rouge, etc). I ask my players not to discuss their characters with each other at all until everyone has finished and assembled to play. I've not really ever considered disucssing themes, tone, and mood and I find this to be a very interesting idea. I'm about a year away from ending our current game (the one this all happened in) and I will be borrrowing your idea's here for that next game.</p><p></p><p></p><p></p><p>Okay, I can see that. In fact I believe you have mentioned this before earlier on. I didn't want to go back searching through all this to find it, but your saying so now strikes a memory chord. You must run a very sophisticated game and play with some rather interesting players to be so concerned about this topic.</p><p></p><p></p><p></p><p>Yes I have, and I've listed them a few times so I concede the point. It has been a useful thread and not only accompished my goal of finding out if there were others out there who thought like I did, but made me change my mind on some long standing procedures I've used in my games. Like XP penalties for alignment infringements.</p><p></p><p></p><p></p><p>Yep, this wasn't my only mistake in the scenario, but it was my largest. :\</p></blockquote><p></p>
[QUOTE="twofalls, post: 2166344, member: 23718"] First Rel, let me thank you for your kinds words, you probably don't know how much I appreciate them. I was flamed for the first time ever in a thread about Mongoose's rep and though I refused to fight back it bothered me none the less, so thank you. I sit down with my players individually once we decide together what game WORLD we want to play in. The individual sit down sessions are to discuss character concepts, background material, and choices about class and alignment. All my players know I refuse to run evil characters so the alignment bit is more to make sure the characters can find some compatibility amoung each other. Since I require background stories (doesn't have to be a twenty page biography but at least a lhalf page of typed info to make the character seem real) I try to give them some idea of the community they are from and some names to go on. I do this individually so that no one ends up choosing a class based on what everyone else is playing, instead they play what they really want to play and if a class is missing its easy enough to adjust the campaign around (healing potions if a cleric is missing, toned down traps if there is no rouge, etc). I ask my players not to discuss their characters with each other at all until everyone has finished and assembled to play. I've not really ever considered disucssing themes, tone, and mood and I find this to be a very interesting idea. I'm about a year away from ending our current game (the one this all happened in) and I will be borrrowing your idea's here for that next game. Okay, I can see that. In fact I believe you have mentioned this before earlier on. I didn't want to go back searching through all this to find it, but your saying so now strikes a memory chord. You must run a very sophisticated game and play with some rather interesting players to be so concerned about this topic. Yes I have, and I've listed them a few times so I concede the point. It has been a useful thread and not only accompished my goal of finding out if there were others out there who thought like I did, but made me change my mind on some long standing procedures I've used in my games. Like XP penalties for alignment infringements. Yep, this wasn't my only mistake in the scenario, but it was my largest. :\ [/QUOTE]
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