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What would you have done?
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<blockquote data-quote="Cadfan" data-source="post: 4456754" data-attributes="member: 40961"><p>Alright, here's a full explanation of the encounter from KotS, as its written.</p><p></p><p>[sblock]The first room has rough floors with stalactites and stalagmites. There are rats everywhere. They are low level minion rats, and will not attack unless they can nail an isolated target. In another corner of the room is the ochre jelly. The jelly is the big predator here, and the rats feast on whatever is left behind. The rats stay away from the jelly.</p><p></p><p>When the players enter the room, the rats hide, but the players can hear them and find them if they really want. Most players won't bother. They move through the room, eventually triggering the jelly. During the fight with the jelly, the rats will attack anyone who's weak or alone.</p><p></p><p>This fight is a balanced encounter for the pcs level. The ochre jelly is an elite, but the rats are just minions. Even the cover they get from the rough stone doesn't help them much.</p><p></p><p>After this fight, they go into the next room. Its down a hall a bit. In this room is a pool of water, with an island. The island has treasure! Yay treasure! But the pool is a cistern and its like 10 feet deep. If you touch the water, you awaken the lurking Blue Slime, which is a big, very obnoxious solo monster. This fight is tougher but doable. There's an entire explanation for why there's treasure on the island with a slime in the water, but the OP doesn't know this explanation because you learn it from notes found amongst the treasure on the island, and his party never got that far.</p><p></p><p>What must have happened to the OPs party is this: they probably slipped past the ochre jelly without awaking it. I do believe this is technically possible. Then they must have fought the slime, and run away from it after they lost the warlord. As they returned back up the path, wounded, they woke the ochre jelly who then proceeded to devour them.</p><p></p><p>The DM might have made a mistake by having the rats fight with too much coordination with the slime. They should stay back from it, and fight lone foes. </p><p></p><p>In my opinion the DM made a mistake by permitting the party to get by the jelly without fighting it- technically its possible, but really its only possible by accident, and I would have stopped this from occuring had I been running the game. Its no fun to miss a fight because, whoops! Walked right by and didn't see the bad guy! But this isn't a literal mistake on the DM's part, because that's just my estimation of what I would have done in his place. He probably wasn't running the module wrong or anything.</p><p></p><p>My own party, which included a human fighter with a maul, an elven ranger with two bastard swords, a tiefling orb wizard, a human rapier/strength rogue, and an elven laser cleric, was able to win both encounters. They were level 3 at the time.[/sblock]</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4456754, member: 40961"] Alright, here's a full explanation of the encounter from KotS, as its written. [sblock]The first room has rough floors with stalactites and stalagmites. There are rats everywhere. They are low level minion rats, and will not attack unless they can nail an isolated target. In another corner of the room is the ochre jelly. The jelly is the big predator here, and the rats feast on whatever is left behind. The rats stay away from the jelly. When the players enter the room, the rats hide, but the players can hear them and find them if they really want. Most players won't bother. They move through the room, eventually triggering the jelly. During the fight with the jelly, the rats will attack anyone who's weak or alone. This fight is a balanced encounter for the pcs level. The ochre jelly is an elite, but the rats are just minions. Even the cover they get from the rough stone doesn't help them much. After this fight, they go into the next room. Its down a hall a bit. In this room is a pool of water, with an island. The island has treasure! Yay treasure! But the pool is a cistern and its like 10 feet deep. If you touch the water, you awaken the lurking Blue Slime, which is a big, very obnoxious solo monster. This fight is tougher but doable. There's an entire explanation for why there's treasure on the island with a slime in the water, but the OP doesn't know this explanation because you learn it from notes found amongst the treasure on the island, and his party never got that far. What must have happened to the OPs party is this: they probably slipped past the ochre jelly without awaking it. I do believe this is technically possible. Then they must have fought the slime, and run away from it after they lost the warlord. As they returned back up the path, wounded, they woke the ochre jelly who then proceeded to devour them. The DM might have made a mistake by having the rats fight with too much coordination with the slime. They should stay back from it, and fight lone foes. In my opinion the DM made a mistake by permitting the party to get by the jelly without fighting it- technically its possible, but really its only possible by accident, and I would have stopped this from occuring had I been running the game. Its no fun to miss a fight because, whoops! Walked right by and didn't see the bad guy! But this isn't a literal mistake on the DM's part, because that's just my estimation of what I would have done in his place. He probably wasn't running the module wrong or anything. My own party, which included a human fighter with a maul, an elven ranger with two bastard swords, a tiefling orb wizard, a human rapier/strength rogue, and an elven laser cleric, was able to win both encounters. They were level 3 at the time.[/sblock] [/QUOTE]
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