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<blockquote data-quote="Goonalan" data-source="post: 4458767" data-attributes="member: 16069"><p><strong>Try something... Try Anything.</strong></p><p></p><p>In this encounter I split the ooze again and again, from 1 to 2, to 4, to 8, to 16 tiny oozes, my players loved it- particularly at the end when they were chasing a myriad tiny oozes slurping there way around the chamber trying to get away from the adventurers scurrying after them in the dark. Yeah, I read it wrong, and I was still stuck in a 3.x frame of mind, also I'd made lots of purty Tokens on MapTools and I was gonna use them regardless.</p><p></p><p>My players were similarly trapped in at the start of the encounter, not to the same extent as the original poster, Ochre Jelly at the front splitting like crazy, rats at the rear nipping at their heals- result fire and sword on the rats, shield wall to the front- worked like a charm, the bastards.</p><p></p><p>There's no restrictions on D&D, at least none that I've found so far, pages of rules which at a moments notice, and after a short discussion between players and DM, can be abandoned, substituted or otherwise affected with glee. Am I the only DM that has a bunch of players that don't generally read the rules anyway and respond to situations by simply describing what they want to do, and uncaring of the skills/powers they will have to call on.</p><p></p><p>Player 1- I run at the Ooze, screaming and swinging, plunge through it to the other side, and then holler for my companions to exit via the hole I just left in the flacid amoeboid scum... now git my dice.</p><p></p><p>DM- Continues to grin insanely and make it up as he goes along, with side-long glances at the "rules" every now and then to reassure himself.</p><p></p><p>The fact that player 1 fails in his attempt serves not as a warning but rather as the prologue to the next players equally insane offering.</p><p></p><p>The transition from 1e to 2e to 3e to 4e hasn't stopped my players from trying anything, they're action heroes, and don't generally hold with book learnin'.</p><p></p><p>Try anything you want- get a 20 and you can make it up as you go along, as long as it's entertaining and the story goes on...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4458767, member: 16069"] [b]Try something... Try Anything.[/b] In this encounter I split the ooze again and again, from 1 to 2, to 4, to 8, to 16 tiny oozes, my players loved it- particularly at the end when they were chasing a myriad tiny oozes slurping there way around the chamber trying to get away from the adventurers scurrying after them in the dark. Yeah, I read it wrong, and I was still stuck in a 3.x frame of mind, also I'd made lots of purty Tokens on MapTools and I was gonna use them regardless. My players were similarly trapped in at the start of the encounter, not to the same extent as the original poster, Ochre Jelly at the front splitting like crazy, rats at the rear nipping at their heals- result fire and sword on the rats, shield wall to the front- worked like a charm, the bastards. There's no restrictions on D&D, at least none that I've found so far, pages of rules which at a moments notice, and after a short discussion between players and DM, can be abandoned, substituted or otherwise affected with glee. Am I the only DM that has a bunch of players that don't generally read the rules anyway and respond to situations by simply describing what they want to do, and uncaring of the skills/powers they will have to call on. Player 1- I run at the Ooze, screaming and swinging, plunge through it to the other side, and then holler for my companions to exit via the hole I just left in the flacid amoeboid scum... now git my dice. DM- Continues to grin insanely and make it up as he goes along, with side-long glances at the "rules" every now and then to reassure himself. The fact that player 1 fails in his attempt serves not as a warning but rather as the prologue to the next players equally insane offering. The transition from 1e to 2e to 3e to 4e hasn't stopped my players from trying anything, they're action heroes, and don't generally hold with book learnin'. Try anything you want- get a 20 and you can make it up as you go along, as long as it's entertaining and the story goes on... [/QUOTE]
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