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What would you like 4E to look like.
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<blockquote data-quote="Wik" data-source="post: 3322451" data-attributes="member: 40177"><p>I like the idea of having the core D&D Classes, but customizable. Already, the game does this - many books allow a character to swap out an existing class feature in exchange for some other class feature. I just think it'd be nice if that was written into the game, sort of like d20 modern's talent system.</p><p></p><p>A ranger, for example, would pick his fighting style. Instead of receiving favoured enemy, he could pick from a few abiliites - favoured enemy, favoured terrain, and evasion, for example.</p><p></p><p>I just think that'd be a neat little element to the game.</p><p></p><p>***</p><p></p><p>I'd like to see darker art. I don't really mind the current D&D artists, but I'm not a fan of a lot of the "pose" art. I'd rather see art that tries to tell a story - like Larry Elmore's stuff.</p><p></p><p>***</p><p></p><p>I think it'd be neat if feats were broken down into two types - feats that improve upon existing abilities, and feats that offer new abiliites.</p><p></p><p>Players would receive a certain number of each type of feat. So,a fighter could focus many of his feats on improving his attack bonuses, AC, speed, or whatever else, while still being able to take some of the "neat" feats like power attack.</p><p></p><p>***</p><p></p><p>I'd really love to see a simplified system. Get rid of 5 foot steps, maybe. Get rid of synergy bonuses for skills. Pare down the types of named bonuses to rid of number-crunching players. Maybe - just maybe - reduce the level-dependant nature of the game, where, if I like a monster with a CR of 5, I can't even introduce it until the characters are 3rd level (and then I'd have to be careful), and by the time they're 6th or 7th level, that creature is useless.</p><p></p><p>*****</p><p></p><p>I'd like 4e to have a bit more stuff on setting development, as opposed to endless splat books.</p></blockquote><p></p>
[QUOTE="Wik, post: 3322451, member: 40177"] I like the idea of having the core D&D Classes, but customizable. Already, the game does this - many books allow a character to swap out an existing class feature in exchange for some other class feature. I just think it'd be nice if that was written into the game, sort of like d20 modern's talent system. A ranger, for example, would pick his fighting style. Instead of receiving favoured enemy, he could pick from a few abiliites - favoured enemy, favoured terrain, and evasion, for example. I just think that'd be a neat little element to the game. *** I'd like to see darker art. I don't really mind the current D&D artists, but I'm not a fan of a lot of the "pose" art. I'd rather see art that tries to tell a story - like Larry Elmore's stuff. *** I think it'd be neat if feats were broken down into two types - feats that improve upon existing abilities, and feats that offer new abiliites. Players would receive a certain number of each type of feat. So,a fighter could focus many of his feats on improving his attack bonuses, AC, speed, or whatever else, while still being able to take some of the "neat" feats like power attack. *** I'd really love to see a simplified system. Get rid of 5 foot steps, maybe. Get rid of synergy bonuses for skills. Pare down the types of named bonuses to rid of number-crunching players. Maybe - just maybe - reduce the level-dependant nature of the game, where, if I like a monster with a CR of 5, I can't even introduce it until the characters are 3rd level (and then I'd have to be careful), and by the time they're 6th or 7th level, that creature is useless. ***** I'd like 4e to have a bit more stuff on setting development, as opposed to endless splat books. [/QUOTE]
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