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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you like 4E to look like.
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<blockquote data-quote="The Truth" data-source="post: 3322644" data-attributes="member: 40364"><p>Gotta echo some of the earlier suggestions . . .</p><p></p><p>Less classes, but with some class abilities that can be chosen form a list. Instead of introducing a ton of new prestige classes, books could introduce new class abilities. Sorcerers, Wizards, and Clerics would have more class abilities, and characters with levels in those classes would be giving up something more than turning undead or familiar bonuses by taking prestige class levels.</p><p></p><p>The improved feat notation from Arcana Evolved, and more feats in general.</p><p></p><p>A condensed skill list that includes Iron Heroes-type combat stunts.</p><p></p><p>Standardized magic progression that kinder to multiclassed characters. Save-or-sink spells would have hit die caps so the PCs can't get easy kills on boss foes. The magic system would also be overhauled so its easier to manage things on higher levels. Maybe have less prepared spells, but those spells could be scalable like psionic powers.</p><p></p><p>Fewer magic item slots. Less bonus types to prevent stackploitation. (Has "stackploitation" been used before? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" /> )</p><p></p><p>An overall simplification and steamlining to the rules--like synergy bonuses can safely be axed.</p><p></p><p>Basically, take the best products of the open game content laboratory and roll them up into one uber-system.</p><p></p><p>And most importantly, keep the OGL and add more content to the SRD. There are lots of interesting mechanics put out by Wizards that 3rd parties could really expand upon.</p></blockquote><p></p>
[QUOTE="The Truth, post: 3322644, member: 40364"] Gotta echo some of the earlier suggestions . . . Less classes, but with some class abilities that can be chosen form a list. Instead of introducing a ton of new prestige classes, books could introduce new class abilities. Sorcerers, Wizards, and Clerics would have more class abilities, and characters with levels in those classes would be giving up something more than turning undead or familiar bonuses by taking prestige class levels. The improved feat notation from Arcana Evolved, and more feats in general. A condensed skill list that includes Iron Heroes-type combat stunts. Standardized magic progression that kinder to multiclassed characters. Save-or-sink spells would have hit die caps so the PCs can't get easy kills on boss foes. The magic system would also be overhauled so its easier to manage things on higher levels. Maybe have less prepared spells, but those spells could be scalable like psionic powers. Fewer magic item slots. Less bonus types to prevent stackploitation. (Has "stackploitation" been used before? :-p ) An overall simplification and steamlining to the rules--like synergy bonuses can safely be axed. Basically, take the best products of the open game content laboratory and roll them up into one uber-system. And most importantly, keep the OGL and add more content to the SRD. There are lots of interesting mechanics put out by Wizards that 3rd parties could really expand upon. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you like 4E to look like.
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