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What would you like 4E to look like.
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<blockquote data-quote="The Truth" data-source="post: 3322759" data-attributes="member: 40364"><p>A few more things I thought about . . .</p><p></p><p>Monsters could be revised to be a little more PC friendly. Some of the "at will" powers could be reduced to a few uses per day or usable once every 1d4 rounds, which wouldn't effect the monster much during their short lifespan but would keep PC versions under control. Perhaps also give some racial hitpoints, to offset the reduced hit points from the level adjustment. (A PC minotaur, for example, shouldn't have the feats or base attack of a human fighter, but should have at least as many hit points).</p><p></p><p>Some of the status magic (sleep, hold person, etc) could have full and partial effects. Like the partial effect of hold person could slow the target for a round, sleep could make the target drowsy (and suffer some penalty to spot and listen checks). Characters on a much higher level than the caster would suffer only the partial effect on a failed save; those on a much lower levels would suffer the partial effect even on a successful one.</p><p></p><p>Fewer absolutes is also a great idea.</p><p></p><p>I like action points, and it would interesting to see them in the core rules. Maybe they could just release a one-shot fantasy version of d20 Modern and hold off on the new edition for a while ;-p.</p></blockquote><p></p>
[QUOTE="The Truth, post: 3322759, member: 40364"] A few more things I thought about . . . Monsters could be revised to be a little more PC friendly. Some of the "at will" powers could be reduced to a few uses per day or usable once every 1d4 rounds, which wouldn't effect the monster much during their short lifespan but would keep PC versions under control. Perhaps also give some racial hitpoints, to offset the reduced hit points from the level adjustment. (A PC minotaur, for example, shouldn't have the feats or base attack of a human fighter, but should have at least as many hit points). Some of the status magic (sleep, hold person, etc) could have full and partial effects. Like the partial effect of hold person could slow the target for a round, sleep could make the target drowsy (and suffer some penalty to spot and listen checks). Characters on a much higher level than the caster would suffer only the partial effect on a failed save; those on a much lower levels would suffer the partial effect even on a successful one. Fewer absolutes is also a great idea. I like action points, and it would interesting to see them in the core rules. Maybe they could just release a one-shot fantasy version of d20 Modern and hold off on the new edition for a while ;-p. [/QUOTE]
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