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What would you like 4E to look like.
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<blockquote data-quote="Prime_Evil" data-source="post: 3323040" data-attributes="member: 11984"><p>Agreed...but IMHO traditional D&D has always been about more than just dungeon crawls. </p><p></p><p>I suppose that I'd like to see a move away from the 'dungeonpunk' look and feel that has come to define the game over the past few years. That stuff definitely has a place in the D&D multiverse...but it's not in the core rules - for exactly the same reason that a gothic horror sensibility (a la Ravenloft) should not inform the feel of the core rules. The purpose of the core rules is to define a common baseline -- probably derived from either High Fantasy or Swords & Sorcery literature - from which individual campaign settings can be built. </p><p></p><p>My personal preference would be for a return to a pulp-era cinematic swords & sorcery atmosphere based on the works of authors like Robert E. Howard, Fritz Leiber, Michael Moorcock, H.P. Lovecraft, Clark Ashton Smith et al...but I freely acknowledge that times have moved on and tastes have changed since first edition. </p><p></p><p></p><p></p><p>I agree that the products produced by these companies is better than some of the stuff being pumped out by WoTC at the moment. Heck, I buy absolutely EVERYTHING that is put out by Green Ronin...even if I don't have an immediate use for it. Don't get me wrong...I'm certainly doing my bit to keep Mr Pramas afloat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>But the perception amongst the game store owners that I have met - not to mention many players who don't hang out on ENWorld - seems to be that everything produced by third-party companies is unbalanced crap. A public relations push by WoTC timed to coincide with the release of 4e could help to turn this perception around - and restore some credibility that the d20 brand name lost during the v3.5 crash.</p></blockquote><p></p>
[QUOTE="Prime_Evil, post: 3323040, member: 11984"] Agreed...but IMHO traditional D&D has always been about more than just dungeon crawls. I suppose that I'd like to see a move away from the 'dungeonpunk' look and feel that has come to define the game over the past few years. That stuff definitely has a place in the D&D multiverse...but it's not in the core rules - for exactly the same reason that a gothic horror sensibility (a la Ravenloft) should not inform the feel of the core rules. The purpose of the core rules is to define a common baseline -- probably derived from either High Fantasy or Swords & Sorcery literature - from which individual campaign settings can be built. My personal preference would be for a return to a pulp-era cinematic swords & sorcery atmosphere based on the works of authors like Robert E. Howard, Fritz Leiber, Michael Moorcock, H.P. Lovecraft, Clark Ashton Smith et al...but I freely acknowledge that times have moved on and tastes have changed since first edition. I agree that the products produced by these companies is better than some of the stuff being pumped out by WoTC at the moment. Heck, I buy absolutely EVERYTHING that is put out by Green Ronin...even if I don't have an immediate use for it. Don't get me wrong...I'm certainly doing my bit to keep Mr Pramas afloat :cool: But the perception amongst the game store owners that I have met - not to mention many players who don't hang out on ENWorld - seems to be that everything produced by third-party companies is unbalanced crap. A public relations push by WoTC timed to coincide with the release of 4e could help to turn this perception around - and restore some credibility that the d20 brand name lost during the v3.5 crash. [/QUOTE]
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