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What would you like 4E to look like.
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<blockquote data-quote="T. Foster" data-source="post: 3323248" data-attributes="member: 16574"><p>While I was being facetious when I previously mentioned a reprint of the OD&D OCE (I <em>do</em> want to see that, but separately from 4E) I would like to see the game move back towards that style/approach -- a complete-in-one-volume ruleset that's simple enough that a complete newbie can start playing in 5 minutes, that emphasizes creative thinking (from both players and GM) over number-crunching, that is deliberately open-ended and not only allows but expects each individual group/GM to customize the game to their particular tastes. Trying to compete with computer games and MMORPGs on their own terms is a losing battle, IMO. So is any "collectible" model that emphasizes/requires multiple/repeated purchases -- the game should, I think, be made more, not less, accessible to casual players (which isn't to say it should become more like a traditional board or computer game, rather just the reverse -- I think D&D should emphasize and use as its primary selling point its interactive, social, and creative aspects of the game -- what set it apart from other games in a good sense). </p><p></p><p>I'd also like to see a move back towards the aesthetic values of the early 1E era, both in terms of layout/design and art, but I admit that's more of a personal quirk/taste issue than something I think would actually improve or broaden the appeal of the game. It might be cool to see different "branded" versions of the rules though (something I remember mentioned as a considered-but-dropped idea at the time of the 3E launch -- so you could have a rulebook with the classic 1E look, a rulebook with the high fantasy (late 1E-2E: Elmore, Easley, etc.) look, a rulebook with a "modern" dungeonpunk/steampunk look, a rulebook with an anime look, etc. -- the rules themselves would be the same, only packaged differently to appeal to different markets/audiences). I have no idea how viable such a scheme would be (and, since WotC already decided not to pursue it once, I assume probably not very) but it's still something I'd like to see (mostly because I just <em>really hate</em> the way D&D books look now, and have looked for the past 20+ years...).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3323248, member: 16574"] While I was being facetious when I previously mentioned a reprint of the OD&D OCE (I [i]do[/i] want to see that, but separately from 4E) I would like to see the game move back towards that style/approach -- a complete-in-one-volume ruleset that's simple enough that a complete newbie can start playing in 5 minutes, that emphasizes creative thinking (from both players and GM) over number-crunching, that is deliberately open-ended and not only allows but expects each individual group/GM to customize the game to their particular tastes. Trying to compete with computer games and MMORPGs on their own terms is a losing battle, IMO. So is any "collectible" model that emphasizes/requires multiple/repeated purchases -- the game should, I think, be made more, not less, accessible to casual players (which isn't to say it should become more like a traditional board or computer game, rather just the reverse -- I think D&D should emphasize and use as its primary selling point its interactive, social, and creative aspects of the game -- what set it apart from other games in a good sense). I'd also like to see a move back towards the aesthetic values of the early 1E era, both in terms of layout/design and art, but I admit that's more of a personal quirk/taste issue than something I think would actually improve or broaden the appeal of the game. It might be cool to see different "branded" versions of the rules though (something I remember mentioned as a considered-but-dropped idea at the time of the 3E launch -- so you could have a rulebook with the classic 1E look, a rulebook with the high fantasy (late 1E-2E: Elmore, Easley, etc.) look, a rulebook with a "modern" dungeonpunk/steampunk look, a rulebook with an anime look, etc. -- the rules themselves would be the same, only packaged differently to appeal to different markets/audiences). I have no idea how viable such a scheme would be (and, since WotC already decided not to pursue it once, I assume probably not very) but it's still something I'd like to see (mostly because I just [i]really hate[/i] the way D&D books look now, and have looked for the past 20+ years...). [/QUOTE]
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