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What would you like 4E to look like.
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<blockquote data-quote="Upper_Krust" data-source="post: 3326623" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Assuming a purely Pen & Paper format, changes I would like to see (echoing many previous posters) include:</p><p></p><p>1. Less Classes, or at the very least much better defined classes. If the Paladin is a core class next time around then someone at WotC deserves a wedgie.</p><p></p><p>2. Starting (Low-Level) Characters not so weak and feeble...I think one way of doing this is giving (medium-sized) humanoids 3 racial hit dice before class levels.</p><p></p><p>3. Hit Dice tied to Size/Mass (For creatures of natural physiognomy ~ anything except constructs, fey, outsiders and intelligent undead). Base HD = 1/2 feet tall. For 2 biggest dimensions are equal then HD = feet, if all dimensions are equal then HD = 1.5 x feet)</p><p></p><p>e.g. An 8 ft. (8 x 4 x 3) Ogre would have 4 HD. A 10 ft. (10 x 10 x 4) Elephant would have 10 HD, while an 8 ft. Beholder (8 x 8 x 8) would have 12 HD.</p><p></p><p>4. Vast simplification of skills...Skill check = relevant ability score + applicable class level.</p><p></p><p>5. Feat trees...akin to Iron Heroes but forcing you to take them in order. Each feat tree could have 6 feats. So when creating a 12th-level character you could pick weapon focus IV, armour mastery III, shield mastery V and people would automatically know you had all the previous feat prerequisites.</p><p></p><p>6. Armour as Damage Reduction. Armour giving a dexterity penalty (which can be offset by having a sufficiently high Strength score) rather than a maximum dexterity bonus.</p><p></p><p>7. Drammatically lower the number of spells known. Maybe, learn 1 spell/level +1 per ability score modifier.</p><p></p><p>8. Dexterity used for Attack Bonus.</p><p></p><p>9. Attack bonus divorced from racial hit die altogether. A 10 hit die giant should have an attack bonus of '0'.</p><p></p><p>10. Proper damage for big creatures. Quodruple the base damage every size category increase.</p><p></p><p>Small ~ 1 damage</p><p>Medium ~ 1d4 punch</p><p>Large ~ 2d8 punch</p><p>Huge ~ 8d8 punch</p><p>Gargantuan ~ 30d10 punch</p><p>Colossal ~ 120d10 punch </p><p></p><p>11. Dragons by size category not age category.</p><p></p><p>12. Less reliance on magic items, 3E is a twink fest. Limit everyone to 4 magic items working upon an individual at any one time.</p><p></p><p>13. Arcane (Black) and Divine (white) Magic should be available to any spellcaster at half their level. Druids could operate at 3/4ths for both.</p><p></p><p>e.g. A 12th-level Wizard could cast 6th-level Arcane spells or 3rd-level Divine Spells. A 12th-level Druid could cast 4th-level Arcane or Divine Spells.</p><p></p><p>14. Orcs = Lawful Evil, Goblins = Chaotic Evil.</p><p></p><p>15. Maximum Hit Points as standard.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3326623, member: 326"] Hey all! :) Assuming a purely Pen & Paper format, changes I would like to see (echoing many previous posters) include: 1. Less Classes, or at the very least much better defined classes. If the Paladin is a core class next time around then someone at WotC deserves a wedgie. 2. Starting (Low-Level) Characters not so weak and feeble...I think one way of doing this is giving (medium-sized) humanoids 3 racial hit dice before class levels. 3. Hit Dice tied to Size/Mass (For creatures of natural physiognomy ~ anything except constructs, fey, outsiders and intelligent undead). Base HD = 1/2 feet tall. For 2 biggest dimensions are equal then HD = feet, if all dimensions are equal then HD = 1.5 x feet) e.g. An 8 ft. (8 x 4 x 3) Ogre would have 4 HD. A 10 ft. (10 x 10 x 4) Elephant would have 10 HD, while an 8 ft. Beholder (8 x 8 x 8) would have 12 HD. 4. Vast simplification of skills...Skill check = relevant ability score + applicable class level. 5. Feat trees...akin to Iron Heroes but forcing you to take them in order. Each feat tree could have 6 feats. So when creating a 12th-level character you could pick weapon focus IV, armour mastery III, shield mastery V and people would automatically know you had all the previous feat prerequisites. 6. Armour as Damage Reduction. Armour giving a dexterity penalty (which can be offset by having a sufficiently high Strength score) rather than a maximum dexterity bonus. 7. Drammatically lower the number of spells known. Maybe, learn 1 spell/level +1 per ability score modifier. 8. Dexterity used for Attack Bonus. 9. Attack bonus divorced from racial hit die altogether. A 10 hit die giant should have an attack bonus of '0'. 10. Proper damage for big creatures. Quodruple the base damage every size category increase. Small ~ 1 damage Medium ~ 1d4 punch Large ~ 2d8 punch Huge ~ 8d8 punch Gargantuan ~ 30d10 punch Colossal ~ 120d10 punch 11. Dragons by size category not age category. 12. Less reliance on magic items, 3E is a twink fest. Limit everyone to 4 magic items working upon an individual at any one time. 13. Arcane (Black) and Divine (white) Magic should be available to any spellcaster at half their level. Druids could operate at 3/4ths for both. e.g. A 12th-level Wizard could cast 6th-level Arcane spells or 3rd-level Divine Spells. A 12th-level Druid could cast 4th-level Arcane or Divine Spells. 14. Orcs = Lawful Evil, Goblins = Chaotic Evil. 15. Maximum Hit Points as standard. [/QUOTE]
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