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What would you like to see 3rd parties produce for 4E?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4820133" data-attributes="member: 710"><p>Like dungeon delve, except with more story? Ideally, each encounter should add a new aspect, not: "To reach your destination, you fight 4 encounters". But after each encounter, you learn one or two new important facts that help you achieve the adventure goal. It can still all fit within one "adventuring" day, if need arises. </p><p>Like: </p><p>1) The PCs find a group of Goblins attacking a caravan. They learn that some Goblins already escaped with the Mayors daughter. </p><p>2) The PCs follow the trail and fight the Goblins, freeing the daughter. THe daughter tells them that the Goblins talked about someone paying them for this. They find a letter that shows the mark of a local bandit leader and the Goblins were apparently en route there.</p><p>3) The PCs find the bandit lair, but only meet weak resistance. It appears the bandit leader was using the Goblins as a distraction to lure the Mayor into a trap (the mayor would normally hunt down the Goblins himself) and to take over his post.</p><p>4) The PCs get to the ambush place, the mayor attacked by a mixed band of goblins and bandits, most of his guards already down.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4820133, member: 710"] Like dungeon delve, except with more story? Ideally, each encounter should add a new aspect, not: "To reach your destination, you fight 4 encounters". But after each encounter, you learn one or two new important facts that help you achieve the adventure goal. It can still all fit within one "adventuring" day, if need arises. Like: 1) The PCs find a group of Goblins attacking a caravan. They learn that some Goblins already escaped with the Mayors daughter. 2) The PCs follow the trail and fight the Goblins, freeing the daughter. THe daughter tells them that the Goblins talked about someone paying them for this. They find a letter that shows the mark of a local bandit leader and the Goblins were apparently en route there. 3) The PCs find the bandit lair, but only meet weak resistance. It appears the bandit leader was using the Goblins as a distraction to lure the Mayor into a trap (the mayor would normally hunt down the Goblins himself) and to take over his post. 4) The PCs get to the ambush place, the mayor attacked by a mixed band of goblins and bandits, most of his guards already down. [/QUOTE]
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