Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you like to see added to 5E before it's published?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 6258619" data-attributes="member: 6689464"><p>Fair enough, hopefully we will see the basice versions unfiddly enough. However I wouldn't hold my breath for the standard versions being so simple, they gotta be flexible enough in there.</p><p></p><p></p><p>Probably didn't get the memo, specialties are long gone, subclasses and single feats carry way thet weight. I don't particularly care about wizard -for me they could as well be removed from the game and I'd still play it- but I'm sure wizard players won't take it well to have to await for splat before getting the eight specialists, core 3.x was bad enough with not having those two spells per level needed to support them.</p><p></p><p></p><p>I think this point strictly goes against your points 2 and 3. </p><p></p><p></p><p>I'm not a fan of feeding splat potential, it only encourages the dreaded edition treadmill, "core" (as in Trinity core) should be complete enough on it's won, to me if there is a phb1 then the edition won't hold my interest. One Phb to rule them all or no sell.</p><p></p><p></p><p></p><p>It might be me, but IMO a sorcerer that is propperly fleshed out and well designed makes the wizard superfluous, thematically they are more diverse and flexible -and for me MUs have always been lame and unconsequential, sorcerer or not- on my ideal world all 'wizards' would be sorcerers or druids with the scholar background and a feat or two to get spellbooks and cast from int. Good thing for the rest of the world wizards are the one sacred cow that will never die, so I don't expect a fully fleshed sorcerer anytime soon, instead I will be happy to get a propperly balanced one, and a propperly balanced sorcerer has to out magick a wizard at every level, specially at low levels, since the two things the sorcerer had over the wizard are long gone -increased casting and tactical flexibility- and the other stuff doesn't mesh well with them -ritual casting and spell preparation-,only awesome remains on the table. Mages -as it is the correct name on the new edition- should be roughly equal with the other arcane casters, they could be the "Masters of arcane Magic", but sorcerers are Magic Incarnate and Warlocks aren't doing any actual work. </p><p></p><p></p><p>Not a fan of inspirational healing, but it has its fans, and the Warlord "that shouts wounds closed", is a 4e poster child, it has to be included in some form, I would say preferently on the very first player book.</p><p></p><p></p><p></p><p></p><p>Yes yes and more yes. humans treathen be the one deal breaker for me this edition, hope they get them right.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6258619, member: 6689464"] Fair enough, hopefully we will see the basice versions unfiddly enough. However I wouldn't hold my breath for the standard versions being so simple, they gotta be flexible enough in there. Probably didn't get the memo, specialties are long gone, subclasses and single feats carry way thet weight. I don't particularly care about wizard -for me they could as well be removed from the game and I'd still play it- but I'm sure wizard players won't take it well to have to await for splat before getting the eight specialists, core 3.x was bad enough with not having those two spells per level needed to support them. I think this point strictly goes against your points 2 and 3. I'm not a fan of feeding splat potential, it only encourages the dreaded edition treadmill, "core" (as in Trinity core) should be complete enough on it's won, to me if there is a phb1 then the edition won't hold my interest. One Phb to rule them all or no sell. It might be me, but IMO a sorcerer that is propperly fleshed out and well designed makes the wizard superfluous, thematically they are more diverse and flexible -and for me MUs have always been lame and unconsequential, sorcerer or not- on my ideal world all 'wizards' would be sorcerers or druids with the scholar background and a feat or two to get spellbooks and cast from int. Good thing for the rest of the world wizards are the one sacred cow that will never die, so I don't expect a fully fleshed sorcerer anytime soon, instead I will be happy to get a propperly balanced one, and a propperly balanced sorcerer has to out magick a wizard at every level, specially at low levels, since the two things the sorcerer had over the wizard are long gone -increased casting and tactical flexibility- and the other stuff doesn't mesh well with them -ritual casting and spell preparation-,only awesome remains on the table. Mages -as it is the correct name on the new edition- should be roughly equal with the other arcane casters, they could be the "Masters of arcane Magic", but sorcerers are Magic Incarnate and Warlocks aren't doing any actual work. Not a fan of inspirational healing, but it has its fans, and the Warlord "that shouts wounds closed", is a 4e poster child, it has to be included in some form, I would say preferently on the very first player book. Yes yes and more yes. humans treathen be the one deal breaker for me this edition, hope they get them right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would you like to see added to 5E before it's published?
Top