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What would you like to see in a Feywild setting/adventure?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8293580" data-attributes="member: 79428"><p>Also bring back elements of the 4E take on the fomorians. They were awesome and I don't know why the hell they cut back all the amazing lore concerning them in 5E to make them just underground hill giants again.</p><p></p><p>The fortress of Mag Tureah was full of unpredictable portals that could be used to dispatch armies throughout the multiverse if anyone could figure out how they work. Inbharann had paranoid, competing nobles obsessed with figuring out how to ensure they were declared the next king and was guarded by towers mounted with curse-inflicting eyes and grates that drained intruders' blood to empower the defenses.</p><p></p><p>The fomorians themselves had a ton of variety and weird powers. Ghost shamans could make sure not even death could free their slaves by binding their ghosts into servitude, totemists fought with magically-cursed chains of severed heads, witches controlled thralls and beasts cursed with hideousness while disguising themselves as eladrin, and portal lords were masters of teleporting both allies and enemies.</p><p></p><p>I also want to be able to add another clothed fomorian to my mini collection.</p><p></p><p></p><p>[ATTACH=full]137781[/ATTACH]</p><p></p><p>Preferably they'd also reintroduce the 4E style cyclops as a variant. It was neat having them as basically the master magical craftsmen of the Feywild's Underdark. 4E was the only time D&D has used the iteration of the cyclops as intelligent makers of magical items as opposed to making them all like Polyphemus from The Odyssey.</p><p></p><p>Cyclopes made Zeus's magic items for gods, for crying out loud!</p><p></p><p></p><p></p><p>They can keep the larger, dumber cyclopes, too, just so dwarves can react with disbelief when they discover a cyclops weapons smith crafting an oversized magical hammer with the powers of a dwarven thrower.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8293580, member: 79428"] Also bring back elements of the 4E take on the fomorians. They were awesome and I don't know why the hell they cut back all the amazing lore concerning them in 5E to make them just underground hill giants again. The fortress of Mag Tureah was full of unpredictable portals that could be used to dispatch armies throughout the multiverse if anyone could figure out how they work. Inbharann had paranoid, competing nobles obsessed with figuring out how to ensure they were declared the next king and was guarded by towers mounted with curse-inflicting eyes and grates that drained intruders' blood to empower the defenses. The fomorians themselves had a ton of variety and weird powers. Ghost shamans could make sure not even death could free their slaves by binding their ghosts into servitude, totemists fought with magically-cursed chains of severed heads, witches controlled thralls and beasts cursed with hideousness while disguising themselves as eladrin, and portal lords were masters of teleporting both allies and enemies. I also want to be able to add another clothed fomorian to my mini collection. [ATTACH type="full" alt="ddm21_fomorianpainbringer_old_1024x1024.jpg"]137781[/ATTACH] Preferably they'd also reintroduce the 4E style cyclops as a variant. It was neat having them as basically the master magical craftsmen of the Feywild's Underdark. 4E was the only time D&D has used the iteration of the cyclops as intelligent makers of magical items as opposed to making them all like Polyphemus from The Odyssey. Cyclopes made Zeus's magic items for gods, for crying out loud! They can keep the larger, dumber cyclopes, too, just so dwarves can react with disbelief when they discover a cyclops weapons smith crafting an oversized magical hammer with the powers of a dwarven thrower. [/QUOTE]
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