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What Would You Like to See in a Pirate Campaign Setting
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<blockquote data-quote="humble minion" data-source="post: 5098236" data-attributes="member: 5948"><p>Don't mess around. The D&D sacred cows don't necessarily jibe with the pirate-y sacred cows. Go with the latter at all times.</p><p></p><p>There will be gunpowder, and cannons, and pistols. Shipboards catapaults and ballistas (ballistae?) just don't cut the mustard by comparison. If the system/setting can't mechanically cope with unarmoured fighter-types as a reasonably optimal choice, then it's deeply, deeply wrong pirate-wise.</p><p></p><p>Know how you're going to handle ship-to-ship combat so that more than the 'ship captain' PC can usefully contribute without being bored witless.</p><p></p><p>Setting-wise you probably want 2-3 major 'European' powers to plunder, ally with or otherwise. Then there should be a more savage 'native' empire or two for variety. Cliches are good - junks and ninjas, sea monsters, Aztecs and blood sacrifice, voodoo and zombies, headhunters and cannibals, etc, etc. Probably very humancentric, to be honest. The less standard-issue fantasy stuff that's routine in the world leaves more *fantastic* stuff to be happening at and beyond the fringes of the known map where pirates should be hanging around. Here Be Monsters and all that...</p></blockquote><p></p>
[QUOTE="humble minion, post: 5098236, member: 5948"] Don't mess around. The D&D sacred cows don't necessarily jibe with the pirate-y sacred cows. Go with the latter at all times. There will be gunpowder, and cannons, and pistols. Shipboards catapaults and ballistas (ballistae?) just don't cut the mustard by comparison. If the system/setting can't mechanically cope with unarmoured fighter-types as a reasonably optimal choice, then it's deeply, deeply wrong pirate-wise. Know how you're going to handle ship-to-ship combat so that more than the 'ship captain' PC can usefully contribute without being bored witless. Setting-wise you probably want 2-3 major 'European' powers to plunder, ally with or otherwise. Then there should be a more savage 'native' empire or two for variety. Cliches are good - junks and ninjas, sea monsters, Aztecs and blood sacrifice, voodoo and zombies, headhunters and cannibals, etc, etc. Probably very humancentric, to be honest. The less standard-issue fantasy stuff that's routine in the world leaves more *fantastic* stuff to be happening at and beyond the fringes of the known map where pirates should be hanging around. Here Be Monsters and all that... [/QUOTE]
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