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What would you like to see in elemental magic?
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<blockquote data-quote="Soltares" data-source="post: 190803" data-attributes="member: 4070"><p>Great ideas chun!</p><p></p><p>Adding a spell thematics note to all of the spells cast by the elementalist would be great, as would requiring some sort of energy substitution feat as a prereq (or class ability) with the majority of elemental spells being tweaked to be limited to that one elemental form (and never the 'opposing' element, so that an earth elementalist could never cast Gust of Wind, and if he did, it would be a smothering spray of sand and dust that acted identically...).</p><p></p><p>Fire, Stone or Ice version of Shocking Grap, shards of stone or wind or water instead of Burning Hands, etc would all be quite possible, with minimal game changes (mostly Descriptor changes).</p><p></p><p>>What would be an elemental variant of haste, or dispel magic?</p><p></p><p>Fire - the hasted person becomes hot, almost smoking, as if he is burning up with fever, moving quickly throughout the duration.</p><p></p><p>the dispelled spell seems to burn away and there is a smell of ash, rise of smoke from the area dispelled.</p><p></p><p>Air - the hasted person has a wind blowing at his back, tossing his hair and clothing around and throwing him forward and augmenting his blows.</p><p></p><p>a wind seems to blow away the targetted magic, snuffing it out, wisps of magic seem to stream away, like sparkling smoke.</p><p></p><p>Water - the hasted person begins to sweat, becoming slippery and cool to the touch, he moves like water, foes see him evade their blows like flowing water, and striking like a wave.</p><p></p><p>the item / area dispelled is sprinkled with pure water, washing away the 'impure' magics, leaving the area 'clean,' aspects of the dispelled magic seem to wash off of the target and pool at its feet / base, to swirl away and be lost.</p><p></p><p>Earth - the hasted person feels the earth move beneath him, seeming to propel him forward, as if he were 'surfing' on a wave of earth and stone, while his weapon seems to be strengthened by the power of stone and earth, launching him to the attack.</p><p></p><p>a dispelled area has dirt or earth tossed at it, and the earth seems to cling to the enspelled area / item for a moment, dry up and flake away as dust, taking the enchantment with it.</p></blockquote><p></p>
[QUOTE="Soltares, post: 190803, member: 4070"] Great ideas chun! Adding a spell thematics note to all of the spells cast by the elementalist would be great, as would requiring some sort of energy substitution feat as a prereq (or class ability) with the majority of elemental spells being tweaked to be limited to that one elemental form (and never the 'opposing' element, so that an earth elementalist could never cast Gust of Wind, and if he did, it would be a smothering spray of sand and dust that acted identically...). Fire, Stone or Ice version of Shocking Grap, shards of stone or wind or water instead of Burning Hands, etc would all be quite possible, with minimal game changes (mostly Descriptor changes). >What would be an elemental variant of haste, or dispel magic? Fire - the hasted person becomes hot, almost smoking, as if he is burning up with fever, moving quickly throughout the duration. the dispelled spell seems to burn away and there is a smell of ash, rise of smoke from the area dispelled. Air - the hasted person has a wind blowing at his back, tossing his hair and clothing around and throwing him forward and augmenting his blows. a wind seems to blow away the targetted magic, snuffing it out, wisps of magic seem to stream away, like sparkling smoke. Water - the hasted person begins to sweat, becoming slippery and cool to the touch, he moves like water, foes see him evade their blows like flowing water, and striking like a wave. the item / area dispelled is sprinkled with pure water, washing away the 'impure' magics, leaving the area 'clean,' aspects of the dispelled magic seem to wash off of the target and pool at its feet / base, to swirl away and be lost. Earth - the hasted person feels the earth move beneath him, seeming to propel him forward, as if he were 'surfing' on a wave of earth and stone, while his weapon seems to be strengthened by the power of stone and earth, launching him to the attack. a dispelled area has dirt or earth tossed at it, and the earth seems to cling to the enspelled area / item for a moment, dry up and flake away as dust, taking the enchantment with it. [/QUOTE]
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