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What would you like to see in elemental magic?
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<blockquote data-quote="Carnifex" data-source="post: 191374" data-attributes="member: 227"><p>Some good ideas here, guys!</p><p></p><p>Right, to go through everyone's posts in order:</p><p></p><p>Crothian: The closest I can get to your idea of shapeable effects is to have some elemental spells which have a broad number of effects. The thing is, I tried to put together a base 'elementalist' class in the way that Master of Monkey's suggests - even called the casting effect 'channeling' like he did - but it's very, very hard to put together the entire thing from scratch *and* balance it for all levels.</p><p></p><p>Chun-Tzu: I've already taken into accouny the idea of elemental variants on spells (ie a Fire element haste or whatever) through a feat (which will probably yet undergo significant alterations).</p><p></p><p>As far as I know genasi are *not* OGC, however I have some other ideas for elemental creatures I can develop. Herein lies a considerable irritance for me; none of the elemental templates in the MotP are OGC so I cannot make use of any of them, even though they'd be a great tool. I wonder if I'd be allowed to just make reference to them?</p><p></p><p>On the subject of PrC's so far, I've got a fair number in the works, from the Elemental Mystic (who metamorphs into a semi-elemental being) to the Windsinger (Air-themed bard), and lots of others.</p><p></p><p>Your point is taken on water. I'll see about rebalancing that.</p><p></p><p>Soltares: Nice descriptions! As I said, I've already put together a feat for altering elemental composition (and in more of a way than just Energy Substitution).</p><p></p><p>MaverickWierdo: Intriguing idea - that might be worth including as a little 'sidebar' type thing, especially for Earth elementals (form them into some greek-style sculpture or something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Dark Psion: Thanks for the reference; I'll give it a look!</p><p></p><p>Penguinking: I'm thinking about giving each element particular schools of magic they excel in, but I'm not yet sure how to implement this one fully.</p><p></p><p>Loric: The problem with putting together a universal elemental spell list is that it's both huge, and also possibly unnecessary if some basic parameters for what constitutes an elemental spell of a particular element are laid down. There will be a number of generic elemental spells along the lines you suggest, but the problem with the elemental summoning one is that I'm not sure I'm allowed to even reference the elemental templates in the MotP, and even if I did it would be of no use to anyone without the Manual. On the other hand, I may see what I can do about simply putting together my own set of templates for each element.</p><p></p><p>In total I am covering 10 elements in the book, in three different set-ups:</p><p></p><p>The Classic Four: Earth, Air, Fire, Water</p><p>Elemental Energies: Fire, Cold, Electricity, Acid, Sonic</p><p>Oriental: Earth, Fire, Water, Wood, Metal</p></blockquote><p></p>
[QUOTE="Carnifex, post: 191374, member: 227"] Some good ideas here, guys! Right, to go through everyone's posts in order: Crothian: The closest I can get to your idea of shapeable effects is to have some elemental spells which have a broad number of effects. The thing is, I tried to put together a base 'elementalist' class in the way that Master of Monkey's suggests - even called the casting effect 'channeling' like he did - but it's very, very hard to put together the entire thing from scratch *and* balance it for all levels. Chun-Tzu: I've already taken into accouny the idea of elemental variants on spells (ie a Fire element haste or whatever) through a feat (which will probably yet undergo significant alterations). As far as I know genasi are *not* OGC, however I have some other ideas for elemental creatures I can develop. Herein lies a considerable irritance for me; none of the elemental templates in the MotP are OGC so I cannot make use of any of them, even though they'd be a great tool. I wonder if I'd be allowed to just make reference to them? On the subject of PrC's so far, I've got a fair number in the works, from the Elemental Mystic (who metamorphs into a semi-elemental being) to the Windsinger (Air-themed bard), and lots of others. Your point is taken on water. I'll see about rebalancing that. Soltares: Nice descriptions! As I said, I've already put together a feat for altering elemental composition (and in more of a way than just Energy Substitution). MaverickWierdo: Intriguing idea - that might be worth including as a little 'sidebar' type thing, especially for Earth elementals (form them into some greek-style sculpture or something :) ). Dark Psion: Thanks for the reference; I'll give it a look! Penguinking: I'm thinking about giving each element particular schools of magic they excel in, but I'm not yet sure how to implement this one fully. Loric: The problem with putting together a universal elemental spell list is that it's both huge, and also possibly unnecessary if some basic parameters for what constitutes an elemental spell of a particular element are laid down. There will be a number of generic elemental spells along the lines you suggest, but the problem with the elemental summoning one is that I'm not sure I'm allowed to even reference the elemental templates in the MotP, and even if I did it would be of no use to anyone without the Manual. On the other hand, I may see what I can do about simply putting together my own set of templates for each element. In total I am covering 10 elements in the book, in three different set-ups: The Classic Four: Earth, Air, Fire, Water Elemental Energies: Fire, Cold, Electricity, Acid, Sonic Oriental: Earth, Fire, Water, Wood, Metal [/QUOTE]
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