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What would you like to see in future monster books?
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<blockquote data-quote="Mr. Kaze" data-source="post: 1734057" data-attributes="member: 8848"><p>I want much of what Shade said combined with a Bucket 'o Parts because I'm one of those freaky homebrew people who isn't satisfied with whatever new rulebook has just been released for $33. I want to customize the gaming experience I'm inflicting on my players... I want:</p><p></p><p><em>Special Quality DNA Templates</em> -- Lots of monsters have regeneration. I want my monster to have regeneration. I don't want my monster having to put up with a troll heritage -- just give me an untyped template that gives Regeneration (or Fast Healing), maybe a Con bonus and an appropriate CR modifier. Now do that for all sorts of nifty yet fairly minor special features ("this monster has the clerical Travel domain as spell-like abilities," for another example) that don't involve every bloody NPC the party meeting being the byproduct of dragons, trolls, fiends, celestials, and hyper-intelligent pan-dimensional shades of blue. Assigning partial CR modifiers to smaller templates is A-Okay.</p><p></p><p><em>Reduced Huge-CR Beasties of Doom</em> -- Open up <em>Savage Species</em> to the monster progressions chapter -- see all of those advancement grids? I want those for your insanely high CR critters. I want my level 10 party to go up against an abomination that's somewhat imprisioned such that they've got half a chance of surviving the encounter, but know that they'll have to come back to it when they have a chance at winning. So what does that abomination look like at a level that my party might survive? See the nifty species CR progression table...</p><p></p><p><em>Playtesting Notes</em> -- Because I know that the half-fiend template wasn't tested with an advanced gibbering mouther. Result is really cool, but the CR is way way way off. So when you're setting CRs on creatures and templates, let us know who they killed (and how) to get rated so darn high. Why is it that a Dokufu (<em>Oriental Adventures</em>) got a CR 19 without SR, DR or even energy resistance? Which of the CEO's characters got eaten to get that rating, hrm? Compared to the Catoplepas' CR 6 with Death-Ray Eyes! See, if I get a copy of your playtesting notes, I'll be able to tell whether your playtesting sound about par for my PCs or not, thus enabling me to adjust CR and such (maybe even according to that CR progression tables included as mentioned above).</p><p></p><p>For comparison, the <em>MM3</em> looked pretty nice and more in-depth than previous offerings, but I won't be buying a copy because I don't need a bunch of trees and trolls -- given a basic troll and lots of upgrade/downgrade options, I can make my own trees, trolls, and even tree-trolls to fit my campaign world and its limited subset of sentient species quite nicely.</p><p></p><p>::Kaze (wonders how "this monster was probably created by failed wizard experiments" would work in homebrew settings that don't use wizards...)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1734057, member: 8848"] I want much of what Shade said combined with a Bucket 'o Parts because I'm one of those freaky homebrew people who isn't satisfied with whatever new rulebook has just been released for $33. I want to customize the gaming experience I'm inflicting on my players... I want: [i]Special Quality DNA Templates[/i] -- Lots of monsters have regeneration. I want my monster to have regeneration. I don't want my monster having to put up with a troll heritage -- just give me an untyped template that gives Regeneration (or Fast Healing), maybe a Con bonus and an appropriate CR modifier. Now do that for all sorts of nifty yet fairly minor special features ("this monster has the clerical Travel domain as spell-like abilities," for another example) that don't involve every bloody NPC the party meeting being the byproduct of dragons, trolls, fiends, celestials, and hyper-intelligent pan-dimensional shades of blue. Assigning partial CR modifiers to smaller templates is A-Okay. [i]Reduced Huge-CR Beasties of Doom[/i] -- Open up [i]Savage Species[/i] to the monster progressions chapter -- see all of those advancement grids? I want those for your insanely high CR critters. I want my level 10 party to go up against an abomination that's somewhat imprisioned such that they've got half a chance of surviving the encounter, but know that they'll have to come back to it when they have a chance at winning. So what does that abomination look like at a level that my party might survive? See the nifty species CR progression table... [i]Playtesting Notes[/i] -- Because I know that the half-fiend template wasn't tested with an advanced gibbering mouther. Result is really cool, but the CR is way way way off. So when you're setting CRs on creatures and templates, let us know who they killed (and how) to get rated so darn high. Why is it that a Dokufu ([i]Oriental Adventures[/i]) got a CR 19 without SR, DR or even energy resistance? Which of the CEO's characters got eaten to get that rating, hrm? Compared to the Catoplepas' CR 6 with Death-Ray Eyes! See, if I get a copy of your playtesting notes, I'll be able to tell whether your playtesting sound about par for my PCs or not, thus enabling me to adjust CR and such (maybe even according to that CR progression tables included as mentioned above). For comparison, the [i]MM3[/i] looked pretty nice and more in-depth than previous offerings, but I won't be buying a copy because I don't need a bunch of trees and trolls -- given a basic troll and lots of upgrade/downgrade options, I can make my own trees, trolls, and even tree-trolls to fit my campaign world and its limited subset of sentient species quite nicely. ::Kaze (wonders how "this monster was probably created by failed wizard experiments" would work in homebrew settings that don't use wizards...) [/QUOTE]
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