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What would you like to see more in an adventure?
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<blockquote data-quote="Psion" data-source="post: 33694" data-attributes="member: 172"><p>After seeing and reviewing a lot of adventures, I must say I am getting sick of site-based scenarios. They are all beginning to look the same.</p><p></p><p>What I would like to see is some <strong><em>good</em></strong> event-based scenarios. As an example of what is NOT a good event based scenario, I offer up Standing Stone. The scenario relied on some unreasonably... uh, unreasonable NPCs and conditions to pull its ruse off, which made it come off very weak IMO. </p><p></p><p>A lot of event-based adventures I see have very little flexibility, and tend to make overly generous (or even outright illogical) assumptions as to what the players are likely to do. Further, too many of them are rather inflexible and offer little or no troubleshooting guidelines for likely alternate PC actions. I think this stems from too many adventure authors thinking in terms of "plots" in which they can predict the characters paths. Adventures aren't <em>plots</em>. They are <em>situations</em>.</p><p></p><p>Edit - spelling, grammar</p></blockquote><p></p>
[QUOTE="Psion, post: 33694, member: 172"] After seeing and reviewing a lot of adventures, I must say I am getting sick of site-based scenarios. They are all beginning to look the same. What I would like to see is some [b][i]good[/i][/b] event-based scenarios. As an example of what is NOT a good event based scenario, I offer up Standing Stone. The scenario relied on some unreasonably... uh, unreasonable NPCs and conditions to pull its ruse off, which made it come off very weak IMO. A lot of event-based adventures I see have very little flexibility, and tend to make overly generous (or even outright illogical) assumptions as to what the players are likely to do. Further, too many of them are rather inflexible and offer little or no troubleshooting guidelines for likely alternate PC actions. I think this stems from too many adventure authors thinking in terms of "plots" in which they can predict the characters paths. Adventures aren't [i]plots[/i]. They are [i]situations[/i]. Edit - spelling, grammar [/QUOTE]
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What would you like to see more in an adventure?
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