Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What would you like to see with time magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wrabbit37" data-source="post: 55479" data-attributes="member: 865"><p>Back in the days of second edition, a book came out about a new class: the Chronomancer. I picked it up and loved it, but I've since lost it (I think I lent it to one of the other players) and have been completely unable to find another copy.</p><p></p><p>The way they handled time-travel worked very well, even in the hands of a *RESPONSIBLE* player (I wouldn't trust that kind of power to just anyone). One of the big points of it was that, even though the player could jump through time, they could never exist in the same time twice. So while it was a very powerful ability, it proved to be very dangerous to use, because if ever you started to approach a time you already existed in, things started happening to mess with you and at the instant you already exist, you got sucked back out of time.</p><p></p><p>An example of how this worked well in play is in a mystery. The players knew that the culpret was going to end up attacking one of two locations, but they did not know which one. There were not enough players to split the group evenly, so what they decided to do instead was send the chronomage into the future and watch one of the locations. He discovered the culpret attack that night and then slipped back to the present and told the group which place to watch. Unfortunately for the chronomage, though, he was unable to do anything in the fight, since he had already been there. He had to sit that one out.</p><p></p><p>I know a bunch of people would jump down my throat, saying that the chronomage should have been able to do things, since he was already there the first time, but if he did not go back in time again to warn the players, then the players would not have been there, so he had to do that. He could have waited until after the fight and then gone back and told the players to have them there, but that's why I said so long as the player is responsible, I don't have a problem with chronomancy. It's a very abusable power, but if you trust your players to use it responsibly, then there's no problem with it.</p><p></p><p>Other things the chronomage could do, other than jumping through time, were using spells that would age people (higher level), a form of blink (where you actually shift your image to be a few seconds ahead or behind you making it harder to judge where you are), and an interesting way to heal, where you could shift a person's body back in time to a period before they got hurt and heal damage.</p><p></p><p>Just a few thoughts.</p><p>-Mike</p></blockquote><p></p>
[QUOTE="wrabbit37, post: 55479, member: 865"] Back in the days of second edition, a book came out about a new class: the Chronomancer. I picked it up and loved it, but I've since lost it (I think I lent it to one of the other players) and have been completely unable to find another copy. The way they handled time-travel worked very well, even in the hands of a *RESPONSIBLE* player (I wouldn't trust that kind of power to just anyone). One of the big points of it was that, even though the player could jump through time, they could never exist in the same time twice. So while it was a very powerful ability, it proved to be very dangerous to use, because if ever you started to approach a time you already existed in, things started happening to mess with you and at the instant you already exist, you got sucked back out of time. An example of how this worked well in play is in a mystery. The players knew that the culpret was going to end up attacking one of two locations, but they did not know which one. There were not enough players to split the group evenly, so what they decided to do instead was send the chronomage into the future and watch one of the locations. He discovered the culpret attack that night and then slipped back to the present and told the group which place to watch. Unfortunately for the chronomage, though, he was unable to do anything in the fight, since he had already been there. He had to sit that one out. I know a bunch of people would jump down my throat, saying that the chronomage should have been able to do things, since he was already there the first time, but if he did not go back in time again to warn the players, then the players would not have been there, so he had to do that. He could have waited until after the fight and then gone back and told the players to have them there, but that's why I said so long as the player is responsible, I don't have a problem with chronomancy. It's a very abusable power, but if you trust your players to use it responsibly, then there's no problem with it. Other things the chronomage could do, other than jumping through time, were using spells that would age people (higher level), a form of blink (where you actually shift your image to be a few seconds ahead or behind you making it harder to judge where you are), and an interesting way to heal, where you could shift a person's body back in time to a period before they got hurt and heal damage. Just a few thoughts. -Mike [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you like to see with time magic?
Top