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What would you like to see with time magic?
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<blockquote data-quote="Tempuswolf" data-source="post: 58543" data-attributes="member: 1712"><p>There were some old SF novels about a psionic detective/policeman/spy named Croyd by Ian Wallace, <em>Croyd, Dr. Orpheus,...</em> that had some concepts that would put a handle on time travelling in a game setting.</p><p></p><p>The past was called Uptime and it was basically set in stone. When Croyd travelled to the past he could only witness events and generally only from the perspective of a sentient being though at times he went disembodied. Croyd sometimes cheated and "changed the past" by actually having been in the future to start with rather than the present. </p><p></p><p>The future was called Downtime and it was a probabilistic place that became fuzzier and fuzzier the farther "down" he went, eventually becoming a total washout. (He set up a sort of demi-plane hideaway there.)</p><p></p><p>One of the tricks that Croyd used was to go to the future and bring back future versions of himself like a form of cloning.</p><p></p><p>Using an iron clad past and a fuzzy future you can keep weird paradoxes from creeping into the storyline.</p><p></p><p>One more thought on time travel is that like any travel spell that tends to separate the party, you need to make sure you can use the ability on others unless you are planning on a soloing campaign.</p></blockquote><p></p>
[QUOTE="Tempuswolf, post: 58543, member: 1712"] There were some old SF novels about a psionic detective/policeman/spy named Croyd by Ian Wallace, [i]Croyd, Dr. Orpheus,...[/i] that had some concepts that would put a handle on time travelling in a game setting. The past was called Uptime and it was basically set in stone. When Croyd travelled to the past he could only witness events and generally only from the perspective of a sentient being though at times he went disembodied. Croyd sometimes cheated and "changed the past" by actually having been in the future to start with rather than the present. The future was called Downtime and it was a probabilistic place that became fuzzier and fuzzier the farther "down" he went, eventually becoming a total washout. (He set up a sort of demi-plane hideaway there.) One of the tricks that Croyd used was to go to the future and bring back future versions of himself like a form of cloning. Using an iron clad past and a fuzzy future you can keep weird paradoxes from creeping into the storyline. One more thought on time travel is that like any travel spell that tends to separate the party, you need to make sure you can use the ability on others unless you are planning on a soloing campaign. [/QUOTE]
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