Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What would you look for in a new RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="invokethehojo" data-source="post: 5334224" data-attributes="member: 62525"><p>Well, I wasn't going to get into describing what I'm working on at all, but it sounds like doing so might be beneficial... or not, guess I'll have to take a chance. </p><p></p><p>The core of our game is a stable core rules system (no rules subsets) with a degree of success scale for most rolls, exclusively using percentile dice, where all character stats use the same scale (0 - 100) so all stats can be used interchangeably. The goal is to make a system that adapts quickly and easily to any situation, so you have the tools to rule anything you want to try without flipping through a rulebook. I want the streamlined, detailed mechanics of a modern RPG but with the ability to do anything I can describe easily like I could in 2e D&D.</p><p></p><p>So far it's worked really well. I've tested it with about 15 players total, with varying levels of play experience, and one of the things I've heard from most players is how easy it is to learn because the core mechanic handles everything. It's not the fastest system yet, but it's too early to judge that yet since the system is still in it's infancy.</p><p></p><p>I don't want to get into the details of my system because that isn't what this thread is about, and because every example I give would require me to explain several things, each of which would require me to explain several more things. Suffice to say I've never been happy with the products that are out there, I feel that I can do better and I feel strongly enough that I'm willing to stake my life savings and most of my free time for several years on it. So while I appreciate your support or criticism, at this point what I'm really looking for from this thread is a general discussion of what would make you buy a new system, so that I may learn from it.</p><p></p><p>For me it would be an adaptable system where creativity and description matter, and that can work in any era because I like to run campaigns from all different time periods, but I hate having to own different rule systems for every era and also hate hoping that my players (who are all in their late 20's to early 30's) not only have the free time to play each week, but also to learn a new rule system for every campaign.</p><p></p><p>how about you?</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5334224, member: 62525"] Well, I wasn't going to get into describing what I'm working on at all, but it sounds like doing so might be beneficial... or not, guess I'll have to take a chance. The core of our game is a stable core rules system (no rules subsets) with a degree of success scale for most rolls, exclusively using percentile dice, where all character stats use the same scale (0 - 100) so all stats can be used interchangeably. The goal is to make a system that adapts quickly and easily to any situation, so you have the tools to rule anything you want to try without flipping through a rulebook. I want the streamlined, detailed mechanics of a modern RPG but with the ability to do anything I can describe easily like I could in 2e D&D. So far it's worked really well. I've tested it with about 15 players total, with varying levels of play experience, and one of the things I've heard from most players is how easy it is to learn because the core mechanic handles everything. It's not the fastest system yet, but it's too early to judge that yet since the system is still in it's infancy. I don't want to get into the details of my system because that isn't what this thread is about, and because every example I give would require me to explain several things, each of which would require me to explain several more things. Suffice to say I've never been happy with the products that are out there, I feel that I can do better and I feel strongly enough that I'm willing to stake my life savings and most of my free time for several years on it. So while I appreciate your support or criticism, at this point what I'm really looking for from this thread is a general discussion of what would make you buy a new system, so that I may learn from it. For me it would be an adaptable system where creativity and description matter, and that can work in any era because I like to run campaigns from all different time periods, but I hate having to own different rule systems for every era and also hate hoping that my players (who are all in their late 20's to early 30's) not only have the free time to play each week, but also to learn a new rule system for every campaign. how about you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you look for in a new RPG?
Top