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What would you miss about 5E if you were playing AD&D?
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<blockquote data-quote="JonnyP71" data-source="post: 7127204" data-attributes="member: 6788862"><p>Useful Cantrips and backgrounds having a impact on the initial character, that's about it.</p><p></p><p>I've recently gone back to 1E AD&D and quite honestly I prefer it. 5E is great, but 1E is my home.</p><p></p><p>Things I prefer about 1E:</p><p>- defined class powers, making the differences in characters of the same class less about the mechanics, more about choice of personality and equipment</p><p>- greater differences between classes</p><p>- the fact that the 4 'core' classes are common, the others are rare, and difficult to achieve the required stats for. I prefer that - it means fewer Paladins which is always a good thing </p><p>- the lack of a codified skills system, AD&D has a feeling of *more* freedom, not less</p><p>- much wider range of monster abilities</p><p>- alignment as a mechanic - this also means fewer Paladins, plus some ex-Paladins who have seen the error of their ways, also a good thing</p><p>- racial class and stat limits and restrictions</p><p>- much better weapons tables!</p><p>- more interesting spells</p><p>- slower levelling after the 1st few levels - especially from level 6+</p><p>- the adventure modules</p><p>- the artwork</p><p>- the Gygaxian prose</p><p></p><p>And most importantly - slower healing! Hit points become precious once more.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7127204, member: 6788862"] Useful Cantrips and backgrounds having a impact on the initial character, that's about it. I've recently gone back to 1E AD&D and quite honestly I prefer it. 5E is great, but 1E is my home. Things I prefer about 1E: - defined class powers, making the differences in characters of the same class less about the mechanics, more about choice of personality and equipment - greater differences between classes - the fact that the 4 'core' classes are common, the others are rare, and difficult to achieve the required stats for. I prefer that - it means fewer Paladins which is always a good thing - the lack of a codified skills system, AD&D has a feeling of *more* freedom, not less - much wider range of monster abilities - alignment as a mechanic - this also means fewer Paladins, plus some ex-Paladins who have seen the error of their ways, also a good thing - racial class and stat limits and restrictions - much better weapons tables! - more interesting spells - slower levelling after the 1st few levels - especially from level 6+ - the adventure modules - the artwork - the Gygaxian prose And most importantly - slower healing! Hit points become precious once more. [/QUOTE]
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What would you miss about 5E if you were playing AD&D?
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