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What would you miss about 5E if you were playing AD&D?
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<blockquote data-quote="Mercule" data-source="post: 7127316" data-attributes="member: 5100"><p>I would miss:</p><p>- AC counting up</p><p>- Less Vancian magic</p><p>- More competent Rogue</p><p> - Rogue with choice of focus</p><p>- Multiclassing (i.e. the new dual classing)</p><p> - Standardized XP progression -- I think</p><p>- Skills -- I think</p><p>- Death saves</p><p>- Feats (but I'd rather have AD&D's lack of feats than 3.5's all feats, all day)</p><p>- Ability scores to magic (save DC/to-hit)</p><p>- More coherent saves (not sure I love 5E, but I definitely didn't like 1E)</p><p>- Cantrips -- I think (though I did grant magic-users the <em>cantrip</em> spell as an at-will in 2E (or whenever that was published))</p><p>- Standard hit points by level (easy enough to house rule)</p><p></p><p>Things I'd welcome back:</p><p>- Name level (yup, that's actually at the top of my list)</p><p>- Dead levels</p><p> - Savoring each level: No level treadmill/expectations around advancement</p><p>- Side effects for certain spells (<em>haste</em> ages you)</p><p>- Weapon tables -- I think</p><p>- Gestalt (demi-human) multiclassing</p><p>- Psionic wild talents</p><p>- Treasure restrictions for Rangers and Paladins</p><p>- Alignment requirements for Paladins, Rangers, and Druids</p><p>- Fighter weapon specialization</p><p>- Separate spell list/class for Illusionists</p><p>- Extreme... creative leeway with spells</p><p>- Gygaxian prose</p><p>- The extreme difference in the amount of info in the DMG vs. the PHB</p><p> - A DMG that's actually useful</p><p>- All the wonderful "NPC" classes from Dragon</p><p>- Dragon Magazine</p><p>- Castle/keep rules</p><p> - Henchman rules</p><p>- The complete lack of an "action economy"</p><p>- Greyhawk (and the lack of Forgotten Realms) -- assuming we're time travelling</p></blockquote><p></p>
[QUOTE="Mercule, post: 7127316, member: 5100"] I would miss: - AC counting up - Less Vancian magic - More competent Rogue - Rogue with choice of focus - Multiclassing (i.e. the new dual classing) - Standardized XP progression -- I think - Skills -- I think - Death saves - Feats (but I'd rather have AD&D's lack of feats than 3.5's all feats, all day) - Ability scores to magic (save DC/to-hit) - More coherent saves (not sure I love 5E, but I definitely didn't like 1E) - Cantrips -- I think (though I did grant magic-users the [I]cantrip[/I] spell as an at-will in 2E (or whenever that was published)) - Standard hit points by level (easy enough to house rule) Things I'd welcome back: - Name level (yup, that's actually at the top of my list) - Dead levels - Savoring each level: No level treadmill/expectations around advancement - Side effects for certain spells ([I]haste[/I] ages you) - Weapon tables -- I think - Gestalt (demi-human) multiclassing - Psionic wild talents - Treasure restrictions for Rangers and Paladins - Alignment requirements for Paladins, Rangers, and Druids - Fighter weapon specialization - Separate spell list/class for Illusionists - Extreme... creative leeway with spells - Gygaxian prose - The extreme difference in the amount of info in the DMG vs. the PHB - A DMG that's actually useful - All the wonderful "NPC" classes from Dragon - Dragon Magazine - Castle/keep rules - Henchman rules - The complete lack of an "action economy" - Greyhawk (and the lack of Forgotten Realms) -- assuming we're time travelling [/QUOTE]
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What would you miss about 5E if you were playing AD&D?
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