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What would you miss about 5E if you were playing AD&D?
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<blockquote data-quote="JonnyP71" data-source="post: 7127559" data-attributes="member: 6788862"><p>I think they could be converted, but the primary consideration must be the tone of the original material, rather than the expectations of the modern gaming group and system.</p><p></p><p>Another recent example, the same group above played a 5E campaign before we switched to 1E. I wrote a short campaign, then when I was short of time/ideas, I converted some modules (X2/X4/X5). I initially took a look at the 'professional' conversion of X2 which is available on DMs Guild, but dismissed it as it changed 3 key aspects. Firstly it simplified the Amber family, suggesting the DM used default Mage or Veteran stats from the MM. NO! Then it adjusted the magical effects of the feast, so that the beneficial effects occurred if they made their saving throws. NO! The reasoning stated was that the modern game expects only bad effects on a failure, and good effects on a success. Finally adventure has a number of strange new creatures - these were replaced with rough standard equivalents from the MM. NO!</p><p></p><p>The emphasis of the conversion just felt wrong.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7127559, member: 6788862"] I think they could be converted, but the primary consideration must be the tone of the original material, rather than the expectations of the modern gaming group and system. Another recent example, the same group above played a 5E campaign before we switched to 1E. I wrote a short campaign, then when I was short of time/ideas, I converted some modules (X2/X4/X5). I initially took a look at the 'professional' conversion of X2 which is available on DMs Guild, but dismissed it as it changed 3 key aspects. Firstly it simplified the Amber family, suggesting the DM used default Mage or Veteran stats from the MM. NO! Then it adjusted the magical effects of the feast, so that the beneficial effects occurred if they made their saving throws. NO! The reasoning stated was that the modern game expects only bad effects on a failure, and good effects on a success. Finally adventure has a number of strange new creatures - these were replaced with rough standard equivalents from the MM. NO! The emphasis of the conversion just felt wrong. [/QUOTE]
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Community
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What would you miss about 5E if you were playing AD&D?
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