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What would you miss about 5E if you were playing AD&D?
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<blockquote data-quote="Mercule" data-source="post: 7128404" data-attributes="member: 5100"><p>I've wondered, more than once, whether I'd enjoy returning to that mode or if I'm better off with the "improvements" of later editions. I honestly don't know, but I suspect that the way I'm running 5E is a happy medium between "the character doesn't matter" from 1E and "just roll a die" from 3E. I make the characters tell me what they're moving out of the way, what they touch, etc. but don't require painstaking detail (I rotate the left dresser knob clockwise 180, then pull the right one straight out). I might have to go back and try 1E, sometime.</p><p></p><p></p><p>I think there's a place for each. I enjoyed the "challenge the player" exploration of AD&D and probably would, again. It's a game and the <u>players</u> are playing it. So, there has to be something for them to do beyond rolling dice while on rails.</p><p></p><p>I also like the idea that a dumb (OK, less intelligent) player can play a smart character by using skill checks to get clues from the DM. Or... that a smooth-talking player can't just dump-stat his charisma and rely on his own ability, steamrolling the guy who actually sacrificed strength (or whatever) for charisma to play the face.</p><p></p><p>If I was going to go purely one way or the other, I'd rather use the PCs as playing pieces and challenge the players. But, my ideal spot probably favors skills being meaningful. There's just a much steeper drop off somewhere on that end of the spectrum. "All things in moderation" as the saying goes.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7128404, member: 5100"] I've wondered, more than once, whether I'd enjoy returning to that mode or if I'm better off with the "improvements" of later editions. I honestly don't know, but I suspect that the way I'm running 5E is a happy medium between "the character doesn't matter" from 1E and "just roll a die" from 3E. I make the characters tell me what they're moving out of the way, what they touch, etc. but don't require painstaking detail (I rotate the left dresser knob clockwise 180, then pull the right one straight out). I might have to go back and try 1E, sometime. I think there's a place for each. I enjoyed the "challenge the player" exploration of AD&D and probably would, again. It's a game and the [U]players[/U] are playing it. So, there has to be something for them to do beyond rolling dice while on rails. I also like the idea that a dumb (OK, less intelligent) player can play a smart character by using skill checks to get clues from the DM. Or... that a smooth-talking player can't just dump-stat his charisma and rely on his own ability, steamrolling the guy who actually sacrificed strength (or whatever) for charisma to play the face. If I was going to go purely one way or the other, I'd rather use the PCs as playing pieces and challenge the players. But, my ideal spot probably favors skills being meaningful. There's just a much steeper drop off somewhere on that end of the spectrum. "All things in moderation" as the saying goes. [/QUOTE]
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What would you miss about 5E if you were playing AD&D?
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