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What would you miss about 5E if you were playing AD&D?
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<blockquote data-quote="JonnyP71" data-source="post: 7128485" data-attributes="member: 6788862"><p>Erm, yes they do, considerably more.</p><p></p><p>Take the Ogre example, almost every PC apart from a Fighter will start with a THAC0 of 20, and will have that until they reach roughly level 4. If they find a +1 weapon, they can drop that to 19.</p><p></p><p>Pre-UA, Fighters would typically have a THAC0 of 19 or 20 too until 3rd level, unless they got very lucky with their strength roll.</p><p></p><p>This means they hit an AC5 Ogre about 25% of the time. Less than half of PCs will have a damage bonus in melee typically, so that's a 1d6 from a cleric's mace, or a 1d12 from a fighter's longsword - maybe 1d12+1.</p><p></p><p>Now look at 5E, most PCs start with an attack bonus of +4 or +5. That same Ogre had an AC11, so PCs are now hitting about 66% of the time. They will usually have +2 or +3 to damage, so the average weapon damage dealt out will be higher. Wizards can now spam damaging cantrips, so they can cause reliable damage too. Rogues can usually get a sneak attack in most rounds for extra damage.</p><p></p><p>5E PCs do a lot more damage more quickly due to better changes to hit, and a higher prevalence of damage bonuses! It recently took a party of 8 characters of levels 3/4 about 6 rounds to take down a creature with AC0 and 30hp. How long would a creature with AC20 and 30hp last in 5 against the same number of similarly levelled characters? One round? Maybe 2? You also have to factor in Paladin smites, criticals doing double damage, more magic missiles, missile fire having +stat damage, Barbarian rages, Warlocks spamming Eldritch blast, Druids turning into Bears, etc.... none of these happened in 1E!</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7128485, member: 6788862"] Erm, yes they do, considerably more. Take the Ogre example, almost every PC apart from a Fighter will start with a THAC0 of 20, and will have that until they reach roughly level 4. If they find a +1 weapon, they can drop that to 19. Pre-UA, Fighters would typically have a THAC0 of 19 or 20 too until 3rd level, unless they got very lucky with their strength roll. This means they hit an AC5 Ogre about 25% of the time. Less than half of PCs will have a damage bonus in melee typically, so that's a 1d6 from a cleric's mace, or a 1d12 from a fighter's longsword - maybe 1d12+1. Now look at 5E, most PCs start with an attack bonus of +4 or +5. That same Ogre had an AC11, so PCs are now hitting about 66% of the time. They will usually have +2 or +3 to damage, so the average weapon damage dealt out will be higher. Wizards can now spam damaging cantrips, so they can cause reliable damage too. Rogues can usually get a sneak attack in most rounds for extra damage. 5E PCs do a lot more damage more quickly due to better changes to hit, and a higher prevalence of damage bonuses! It recently took a party of 8 characters of levels 3/4 about 6 rounds to take down a creature with AC0 and 30hp. How long would a creature with AC20 and 30hp last in 5 against the same number of similarly levelled characters? One round? Maybe 2? You also have to factor in Paladin smites, criticals doing double damage, more magic missiles, missile fire having +stat damage, Barbarian rages, Warlocks spamming Eldritch blast, Druids turning into Bears, etc.... none of these happened in 1E! [/QUOTE]
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