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What would you miss about 5E if you were playing AD&D?
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<blockquote data-quote="Salamandyr" data-source="post: 7128880" data-attributes="member: 40233"><p>I don't fail to take into account THAC0; 1e fighters will often be sporting higher AC's than their 1e brethren. But that's focussing too closely on the Ogre. The 1e Ogre was intended to be a tough fight for a group of 1st level characters; in 5e it's intended as a pushover for a group of 1st level 5e characters (CR 1). But the point is less about what kind of challenge the ogre is than the fact that so many monsters are a big bag of hit points. It's an easy example I don't have to look up; Even mook monsters like orcs and hobgoblins have so many hit points they can rarely be knocked down in one hit without resource expension. Bugbears go from 10 to 15 hit points to nearly 40. Even a 1e fighter whose DM was stingy with ability scores and predating weapon specializations could count on bringing one down in a couple hits. Unless a fighter blows abilities, or has access to big damage feats, he needs at least 3 to take down that same bugbear.</p><p></p><p>Every edition has taken some of the luster off of big damage spells like fireball. Hit points keep going up, but the spells keep doing the same amount of damage.</p><p></p><p>Numbers are bigger...but the effect isn't.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7128880, member: 40233"] I don't fail to take into account THAC0; 1e fighters will often be sporting higher AC's than their 1e brethren. But that's focussing too closely on the Ogre. The 1e Ogre was intended to be a tough fight for a group of 1st level characters; in 5e it's intended as a pushover for a group of 1st level 5e characters (CR 1). But the point is less about what kind of challenge the ogre is than the fact that so many monsters are a big bag of hit points. It's an easy example I don't have to look up; Even mook monsters like orcs and hobgoblins have so many hit points they can rarely be knocked down in one hit without resource expension. Bugbears go from 10 to 15 hit points to nearly 40. Even a 1e fighter whose DM was stingy with ability scores and predating weapon specializations could count on bringing one down in a couple hits. Unless a fighter blows abilities, or has access to big damage feats, he needs at least 3 to take down that same bugbear. Every edition has taken some of the luster off of big damage spells like fireball. Hit points keep going up, but the spells keep doing the same amount of damage. Numbers are bigger...but the effect isn't. [/QUOTE]
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What would you miss about 5E if you were playing AD&D?
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