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What would you miss about 5E if you were playing AD&D?
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<blockquote data-quote="schnee" data-source="post: 7129976" data-attributes="member: 16728"><p>OK, sorry, I was having a bad day and that was snarky.</p><p></p><p>The 'racism' I talked about - PHB pages 10-15.</p><p></p><p>- Racial score limits, where you can never ever be as smart or as wise or charismatic or whatever.</p><p>- Racial animosity, where the players are given rules on how to treat certain races with hostility.</p><p>- Racial level limits, where being born of a certain race means you're never as good.</p><p></p><p>I grew up in a state where 'the N word' flowed freely. I always hated it, but it was the reality, and stuff happened like Half-Orcs talking Ebonics and dressing like gang-bangers. I've had a few DMs used those charts to bully players, and then when called out on it, 'it's the rules, man!'. The few black nerds I knew played a few times and didn't return. </p><p></p><p>I can see where the intent wasn't to be that way at all, but it was made by people in a bubble. Due to this game being unleashed on kids in their early teens, it gave free license to some of the absolutely atrocious behavior of kids that age. That plus the more acceptable and widespread in-your-face racism of the time, the consequences that followed were occasionally quite bad.</p><p></p><p>I like how 5E gives a bit of a suggestion of the fact that Drow are feared by reputation, and leaves the mechanics out, so (frankly) it's a lot easier for players to just blow it off and be whatever they want in whatever kind of world they want. I like that. No charts to ignore. </p><p></p><p>I think the rulebooks have caught up to the fact that our hobby is a lot more diverse now, and even if it's a 'little thing' to most, and few tables ever used dice rolls for that stuff, I'm glad the game isn't making it a thing at all.</p></blockquote><p></p>
[QUOTE="schnee, post: 7129976, member: 16728"] OK, sorry, I was having a bad day and that was snarky. The 'racism' I talked about - PHB pages 10-15. - Racial score limits, where you can never ever be as smart or as wise or charismatic or whatever. - Racial animosity, where the players are given rules on how to treat certain races with hostility. - Racial level limits, where being born of a certain race means you're never as good. I grew up in a state where 'the N word' flowed freely. I always hated it, but it was the reality, and stuff happened like Half-Orcs talking Ebonics and dressing like gang-bangers. I've had a few DMs used those charts to bully players, and then when called out on it, 'it's the rules, man!'. The few black nerds I knew played a few times and didn't return. I can see where the intent wasn't to be that way at all, but it was made by people in a bubble. Due to this game being unleashed on kids in their early teens, it gave free license to some of the absolutely atrocious behavior of kids that age. That plus the more acceptable and widespread in-your-face racism of the time, the consequences that followed were occasionally quite bad. I like how 5E gives a bit of a suggestion of the fact that Drow are feared by reputation, and leaves the mechanics out, so (frankly) it's a lot easier for players to just blow it off and be whatever they want in whatever kind of world they want. I like that. No charts to ignore. I think the rulebooks have caught up to the fact that our hobby is a lot more diverse now, and even if it's a 'little thing' to most, and few tables ever used dice rolls for that stuff, I'm glad the game isn't making it a thing at all. [/QUOTE]
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